Do you want to work on video game websites for a living? Of course you do. The big plan is to unify all of the websites onto a single common platform, you see. And for that, Gamer Network needs more talented staff to join its already pretty-amazing-actually tech squad. Here’s all the details you need to know: Gamer Network is searching for Backend Web Developers of all experience levels to join our experienced in-house Platform team. The Platform team is in the middle of an ambitious project to unify Gamer Network’s award winning family of games sites on to a single common platform, utilising cutting edge technologies to equip the company with a strong foundation for the future. This is the opportunity for the right candidate to be instrumental in shaping that platform. The ideal candidate will be enthusiastic, approachable and encourage others to meet or exceed their own high standards. They will be keen to investigate, evaluate and build using new technologies quickly. … [Read more...] about Gamer Network is looking for backend web developers – is that you?
Developing php web application
Today I wanted to talk to you about a really cool method that I learned on how to actually learn things. When I started out in game development, I would Google a lot of stuff. I would read a lot of articles, I bought a lot of books. I wanted to consume all the information that was out there, how to actually build a game, etc. After talking to a bunch of people and going through this process, I realized that I wasn’t learning the things I really needed, that it wasn’t happening, and I wasn’t progressing the way that I wanted to progress. A lot of the information that I was consuming was “just in case information“. It wasn’t information immediately pertinent to what I wanted to build. Then I realized that a better way for me to learn was to learn by doing. The second type of information is “just-in-time information”—the information that I learn in the middle of working on a project. This has helped me a lot in programming. When I … [Read more...] about Indie Game Dev Tip #7
Today, we’re going to talk about a question that one of our members asked and is really concerned about: Can bad programmers make good games? The way I want to approach this is really simple. I just want to tell you straight up, “YES.” Now, I don’t consider myself a good programmer; I would be embarrassed to show you guys some of my codes. Let me just put it this way: I’ve been a programmer for 10 years. I’m self-taught. I did go to school for a little bit but I don’t think that made a huge impact in what I learned. For a long time I struggled with the feeling that I was not a real developer. That was a big deal for me. How do you call yourself a developer when you’re self-taught? You don’t have a degree and you don’t know where the entry point is. Where is that point at when you can say that you’re officially a developer? How do you know where to find it? Who tells you that you’re a developer? And so I struggled … [Read more...] about Can Bad Programmers Make Great Games?
With the fundamental shift from a fixed to a programmable pipeline, finding modern style OpenGL resources can prove a bit tricky. Therefore I have put this page together to show a collection of useful modern GL related links, books and materials. If I missed something you believe I should add, please let me know! Tutorials, Wikis and eBooks http://www.opengl.org/wiki/Main_Page The OpenGL wiki, probably the place you should start. Contains documentation on most of OpenGL as well as complete references for both OpenGL functions and GLSL shader programming. http://www.opengl.org/registry/ Specs and documentation for OpenGL. Loads here but a bit… stark. http://ogldev.atspace.co.uk/ A series of 40 OpenGL tutorials including lighting, shading, normal mapping, skeletal animation and more. http://www.arcsynthesis.org/gltut/ Actually an ebook, covers most of OpenGL http://open.gl/ Another series of OpenGL tutorials covering a range of subjects and … [Read more...] about February 2013