Today we’re going to talk about something that has been close to my heart. I love working hard, I love to talk about consistency and going the distance. But what’s the one thing more important than working hard? I know a lot of people who work very hard and I like to surround myself with these people. But working hard doesn’t necessarily get you where you want to go. I know a lot of people that work hard that are still broke. I know a lot of people that work hard and hate their job. I know a lot of people that work hard and just haven’t gotten anywhere in the 10-20 years that I’ve known them. And that always bothered me. You hear these things, like, “Hey dude, you should work hard”, “Hustle and grind!” You hear this all over the web. That’s how you become a millionaire. That’s how you become an entrepreneur. That’s how you sell games. That’s how you sell software. Just hustle! Hustle! Hustle! But you know … [Read more...] about What’s More Important Than Working Hard In Game Development?
Developer freelance work
Are you currently making money from game development we’re going to talk about 5 ways to make money from your game dev coming up. What’s up guys Tim Ruswick here from Game Dev Underground helping you build finish and launch better games. Today we’re talking about money. Who doesn’t like to talk about money because money is awesome right. Thing is it’s not always easy to make money in game development. Game development is a very hobby fueled passion fueled industry. (Video Transcription) There’s a lot of people that love to make games and are in it to make games but they suck at making money from it. Like they’re not that great at it. And I realized early on that like games are different than other products because if I’m selling protein powder or something people need protein powder they’re going to keep buying protein powder they’re gonna buy it consistently. So if I set up a shop that sells protein powder all I got to do is … [Read more...] about How To Make Money From Game Development
I used to dream about how one day I would be able to make a game like Halo. I remember when I got my first computer out of the dumpster (yes, I was that dedicated!) and plugged it in at home, excited to start building my version of one of the best games of all time. I downloaded Blender 3D, I searched around for tutorials, and I began making the model of a cyborg super soldier that would be my master chief. But I got discouraged almost immediately. This shit was hard, and my cyborg looked more like Awesomeo from South Park than anything bad ass like I had imagined. As I kept trying to make something epic and awesome to show my friends I got more and more upset. I wasn’t able to make the things I could imagine in my head, and it was getting to me. I saw these amazing worlds and awesome creatures in Halo and I wanted to make something just like that. It took me YEARS to realize this, but I was not capable of building the game I wanted at that time. I felt like a failure because I … [Read more...] about 5 Arguments for Quantity Over Quality in Game Development
Rami Ismail was frustrated. His #1ReasonToBe panel at this year’s Game Developers Conference in San Francisco had run into a snag: Half of his panelists couldn’t make it because their visas had been denied by the U.S. State Department. Ismail, a Muslim Dutch-Egyptian game developer, is co-founder of indie studio Vlambeer and is most famous for games like Ridiculous Fishing and Nuclear Throne. But in the game development world, he’s known as the guy pushing for worldwide diversity in game making. For years, Ismail has traveled the world encouraging underrepresented developers to speak up and let their voices be heard through gaming. “I had expected a single rejection, at most — a developer from Syria — and I had ensured proper backup in case that fell through,” Ismail told me in February. “Sadly, I had three rejections, which means with just over a month to the event, I have to find two new speakers.” As GDC approached, Ismail … [Read more...] about Trump’s travel ban knocks more game developers out of this year’s GDC
Announced by BioWare and EA back at E3 last year, Anthem is the publisher’s answer to Activision and Bungie’s own Destiny series. Anthem is unique game for BioWare, the studio responsible for Dragon Age and Mass Effect games. Expectations are high but the development isn’t going as well as EA would have hoped. The lead writer Drew Karpyshyn announced that he is resigning from BioWare to focus on other projects. Drew left before Mass Effect 3 and we know how that turned out. He rejoined the studio for Anthem but is leaving once again. Drew Karpyshyn is the lead writer of Mass Effect 1 & 2 which is known for its addictive storyline so since the announcement fans are concerned and worried about the writer leaving the studio and how that may affect Anthem. Addressing the concerns, Casey Hudson Tweeted to the community: ”Story will always be an important part of every BioWare game. Drew has wrapped up his work on the project, but Anthem’s Lead … [Read more...] about Anthem’s Lead Writer Leaving Won’t Affect Development: BioWare