It’s been years since fantastic 3d platformer Psychonauts came out, and not quite as long since VR puzzle game Psychonauts in the Rhombus of Ruin proved the universe is still lovely. Or, as Tim Schafer himself put it when he introduced the sequel, “some of you were still babies.” I’ll admit I didn’t play the original game until a few years ago, but even today it holds up extremely well and is an experience I was happy to have. So when a chance to see Psychonauts 2 showed up, I jumped for it. I’m glad I did.A group of press got in to see the game played and narrated by Schafer. The demo started with the first level, and has Raz, Lili, Sasha, Milla, and Coach Oleander entering the brain of the ever so infamous dentist turned brain surgeon Dr. Loboto. The plan? Get him to tell them who paid him to kidnap Lili’s father, since it’s clearly not a plan he thought up on his own. They do so by rather humorously turning his mind into a boring … [Read more...] about Psychonauts 2 is Looking Like a Fantastic Mindbending Trip
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You never forget a place like Morrowind. It’s like something out of a dream, only you’ve actually been there. Maybe you used a mouse and keyboard, or the Xbox “Duke” controller, to visit it. But that doesn’t make it any less real. While hardly the first open-world game of its kind, the third numbered entry in Bethesda’s Elder Scrolls series cemented a formula and a set of expectations that are still alive and well today in games like Fallout 4 and The Witcher 3. It was an artistic and technical leap forward for mainstream role-playing games in the summer of 2002, and, for many, a beautiful and novel experience. A vast ashen landscape teeming with psychedelic flora and fauna — equal parts Jim Henson and George Lucas, with a dash of Tolkien — here was a game that resembled no other. For the people who made it, Morrowind was the product of tough crunch, a pressure-cooker basement environment, and constant uncertainty about the company they … [Read more...] about Morrowind: An oral history
The State of Decay 2 Traits Guide is for the different Traits that you are likely to encounter in State of Decay 2. We have all the possible traits along with the unique ability that each one holds. See which one you get and what it means for you going forward in your journey in the post-apocalyptic world. State of Decay 2 Traits When you select a character, there is absolutely no way of knowing what you will get because getting a trait is very random. It is like being born into the world with a unique talent or knowledge. Alternatively, like having careers or work experiences before all the shit happened to the world and zombies were all around. Traits, therefore, define a survivor’s personality and own uniqueness. These qualities have an effect on your performance and the world around you. Below you can find all the Traits that we have come across so far and the effects that each carries. Trait Description Effect Angler I’m pretty good at catching food, if we can … [Read more...] about State of Decay 2 Traits Guide
This story originally ran in 2012. We’re reposting it to coincide with Mortal Kombat 2’s 25th anniversary. This past school year, Columbia student Kenny Voong wanted to make a videogame. He just didn’t quite know how. Like many new to this kind of thing, he had a direction but needed a map. Then one day, on his normal walk up and down Chicago’s North Clark Street in a part of town flooded with strip malls and “BYOB” restaurants, Voong noticed a sign for “Chicago Wushu” on the side of the road and randomly decided to look it up online. There he found an odd coincidence: Daniel Pesina, master of the guan, was in a former life a Mortal Kombat actor. In an industry where creative leads typically stay behind the scenes, in-game actors found cult success in the ‘90s by giving players faces to identify with. And when Mortal Kombat became one of the industry’s most popular fighting games, Pesina grabbed his handful of fame, appearing … [Read more...] about Mortal Kombat’s Johnny Cage, 20 years later
Ready Player One is out in cinemas, and promises to immerse viewers in the wild, pop-culture filled world of the Oasis, first dreamed up by author Ernest Cline and now brought to life by Steven Spielberg himself. When Cline was first writing his seminal novel, the virtual reality technology which allows protagonist Wade Watts to enter the Oasis sounded more like fiction than fact but, today, VR headsets can be found in the homes of millions of people, and the hardware's only becoming more ambitious with every passing day. Virtual reality is now very much a part of our reality, even if the likes of PlayStation VR, Oculus Rift, and HTC Vive can't claim to be nearly as powerful as the amazing gadgetry seen in Ready Player One. Either way, it's the ideal time to look back at the films that have portrayed the technology on the big screen before now, and determine just how accurate they've managed to be in their predictions so far.Lawnmower Man (1992)The movie: Brett Leonard’s … [Read more...] about 11 visions of VR that movies got wrong. Very wrong.