I am not a religious person, but I must admit some phenomena can’t be explained in a rational way. Like the inconceivable vastness of space. Ghosts sightings. The Brexit. Or United Independent Entertainment’s decision to release Woodcutter Simulator 2011 on Steam in the year of our Lord 2019. I discovered it by chance, a tweet by our dearly departed John Walker casually appearing on my timeline. And I realized that, as the former reviewer of Pure Farming 2018, it was my duty to play it. Destiny called. And now here I am, booting up the game, and readying myself to play… Holzfäller Simulator 2011? The game spontaneously decided to set its language to German. Fine. The Universe is probably trying to tell me something. Or perhaps it’s just mocking me for having neglected my German studies in middle school. Armed with a translator on my phone, I start the tutorial mission. Bringe den Traktor in die richtige Position, the game tells me. I got this. My vehicle … [Read more...] about How not to cut trees in Woodcutter Simulator 2011
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You never forget a place like Morrowind. It’s like something out of a dream, only you’ve actually been there. Maybe you used a mouse and keyboard, or the Xbox “Duke” controller, to visit it. But that doesn’t make it any less real. While hardly the first open-world game of its kind, the third numbered entry in Bethesda’s Elder Scrolls series cemented a formula and a set of expectations that are still alive and well today in games like Fallout 4 and The Witcher 3. It was an artistic and technical leap forward for mainstream role-playing games in the summer of 2002, and, for many, a beautiful and novel experience. A vast ashen landscape teeming with psychedelic flora and fauna — equal parts Jim Henson and George Lucas, with a dash of Tolkien — here was a game that resembled no other. For the people who made it, Morrowind was the product of tough crunch, a pressure-cooker basement environment, and constant uncertainty about the company they … [Read more...] about Morrowind: An oral history
The State of Decay 2 Traits Guide is for the different Traits that you are likely to encounter in State of Decay 2. We have all the possible traits along with the unique ability that each one holds. See which one you get and what it means for you going forward in your journey in the post-apocalyptic world. State of Decay 2 Traits When you select a character, there is absolutely no way of knowing what you will get because getting a trait is very random. It is like being born into the world with a unique talent or knowledge. Alternatively, like having careers or work experiences before all the shit happened to the world and zombies were all around. Traits, therefore, define a survivor’s personality and own uniqueness. These qualities have an effect on your performance and the world around you. Below you can find all the Traits that we have come across so far and the effects that each carries. Trait Description Effect Angler I’m pretty good at catching food, if we can … [Read more...] about State of Decay 2 Traits Guide
Ready Player One is out in cinemas, and promises to immerse viewers in the wild, pop-culture filled world of the Oasis, first dreamed up by author Ernest Cline and now brought to life by Steven Spielberg himself. When Cline was first writing his seminal novel, the virtual reality technology which allows protagonist Wade Watts to enter the Oasis sounded more like fiction than fact but, today, VR headsets can be found in the homes of millions of people, and the hardware's only becoming more ambitious with every passing day. Virtual reality is now very much a part of our reality, even if the likes of PlayStation VR, Oculus Rift, and HTC Vive can't claim to be nearly as powerful as the amazing gadgetry seen in Ready Player One. Either way, it's the ideal time to look back at the films that have portrayed the technology on the big screen before now, and determine just how accurate they've managed to be in their predictions so far.Lawnmower Man (1992)The movie: Brett Leonard’s … [Read more...] about 11 visions of VR that movies got wrong. Very wrong.