I still have no idea what that meant, but I'm OK with that. I know I could hit Google and discover everything I need to know about this topsy-turvy land, but it's a testament to Don't Starve's bespoke interior narratives that I feel like I'd be cheating myself out of some wonderful discoveries if I did that. Instead I'll keep building "science machines" - the constructions that let you create prototype items which can then be added to your crafting menu - and prodding the world to see what happens. Even if "what happens" is that I get killed by frogs. … [Read more...] about Don’t Starve review
Deadly rich tv show
But really, what you'll get in Resident Evil Maiden is a true glimpse into the power of the next generation. Faster load times are one thing, but there's an unmistakable quality to the scale and detailing here that feels transformational. If Maiden is a real indicator of the path that Capcom is on, then Resident Evil 8 will be the game that simultaneously justifies the cost of your 4K TV and makes you regret buying it in the first place. It'll make you love the day you brought 3D Audio into your home and loathe the pressure to put the headset on. And, if you're anything like me, it'll probably give you a new found fear of decaying witches that can dissipate into swarms of sticky insects. Resident Evil 8 better be worth the restless nights. … [Read more...] about Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
"In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates," CD Projekt said in the patch announcement. "At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience." … [Read more...] about Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
The balance feels just right. In 64 Mario's jumps are thrillingly quick and excitingly high (I was watching Eurogamer's Let's Play and Aoife actually let's out an oh my gosh at the first triple), with enough travel and suspension at the zenith to feel convincingly, momentarily free. But there's enough gravity in the pull-down to feel the weight and the platforming stakes. On a flat, too, the game has real lean, like that beautiful (I mean it!) sense of compression as Mario pivots - torso first then head spin - and leans a superbike, released with a Side Flip. In 64 there is just so much fun in heft and speed, the simple joys of momentum. And that's the point, surely? Momentum management? … [Read more...] about Is Super Mario 64’s movement STILL the best in gaming?
You'll find the complete Cyberpunk 2077 patch notes below, but some highlights for last-gen consoles, which seem to suffer the most, include "various crash fixes" on PS4 and Xbox One, and "improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map)" for the Xbox One family of consoles. In general, crashes related to loading saves and opening/closing the game should be reduced on all platforms, and memory usage related to "characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more" should be improved. … [Read more...] about Cyberpunk 2077 update fixes a bunch of game-breaking bugs