AMD has officially unveiled the speeds and feeds of its latest GPU, the Radeon RX 6700 XT . It transpires that the rumours were right on this one, and there's only a single GPU on the way, not the usual XT and non-XT variants. AMD also provided a few benchmarks to get our heads around. The first slide to feature benchmarks had comparisons against the GTX 1070 Ti and the RTX 20870 Super, which had us worried about how it would fair against more recent releases, but thankfully it quickly followed this up with comparisons to the GeForce RTX 3060 Ti and the RTX 3070 . That first slide does show how far we've come though, and AMD is at least definitely in the game at this stage. The fact it has a GPU that can beat the RTX 2080 Super at 1440p is nothing to be sniffed at. When it comes to the more up-to-date graphics cards, things look fairly healthy, although we'd recommend the usual pinch of sodium chloride, as AMD may have cherry-picked these games to some extent. Not … [Read more...] about AMD shows the Radeon RX 6700 XT outpacing Nvidia’s RTX 3070 in selected games
Cyberpunk 2077 quotes
A look at how big budget game developers outsource crunch
When Cyberpunk 2077 developer CD Projekt Red promised none of its employees would have to work overtime to get the game done, did this also apply to the many developers working on parts of the game at its support studios? As far as Cyberpunk is confirmed, well, that point is now all moot . But it's an interesting question, and as pretty much every big budget game employs support studios, it's a topic well worth exploring. This month, Chris Bratt (who?) does just that in the latest video from the Patreon-funded People Make Games . In it, we hear from young developers working unpaid overtime on numerous big AAA projects, in support studios based in Malaysia and Indonesia. There are tales of 70-hour weeks and employers cutting corners when it comes to overtime pay and time off in compensation for working public holidays, and of fresh graduates putting up with poor conditions for the hope of a better gig in the future. Another interesting point is that even if one outsourcing … [Read more...] about A look at how big budget game developers outsource crunch
The Valheim community continues to make crazy-ass forts
Even the dirtiest, meanest Viking knows the importance of apartment therapy. After a long day of mining iron in the muck of a deep swamp crypt, you need somewhere warm and bright to come home to, a place where you can grab a horn of mead, a bowl of carrot stew, and truly unwind. For me, home is a wooden shack with a single torch the greydwarves want nothing to do with. I am not sure what their deal is. But with talented architects now a month into Valheim , we're seeing homes with true square footage and lovely interiors crop up every day. I'll never be able to afford places like this, but for once it's not because I don't have enough money. I just don't have enough time or talent. What a relief. Unlike Steven in his last Valheim home survey , I don't have a weird obsession with Architectural Digest, but I do think about buildings sometimes. How did they get there? What are they for? Did a prison architect design this? As an apartment dweller doing his best to … [Read more...] about The Valheim community continues to make crazy-ass forts
Edge Magazine Presents: Game Changers – Sony invents the PlayStation
What is Edge Presents: Game Changers? Presented by Edge magazine, Game Changers is a new editorial series that dives deeper into pivotal moments from console war history, from the original PlayStation launch in 1994, to Xbox’s billion-dollar red ring of death rescue plan. Each episode recaps the industry at the time (The Background), replays key moments as Edge magazine reported them (The Moment), delivers present-day interviews with those involved (The Inside Story) and considers the event's historical impact (What Happened Next?). A new episode of Game Changers will debut at 5pm GMT / 1pm EDT every day this week. Over the past 26 years, Sony has sold close to 550 million consoles and handhelds under the PlayStation brand name. In context, that’s around 1.7 consoles for every single person living in North America today. The Background: How did the video-game market look before the launch of PlayStation? Ken Kutaragi, the ‘father of the PlayStation’ and former chairman of … [Read more...] about Edge Magazine Presents: Game Changers – Sony invents the PlayStation