The PCG Q&AFind all previous editions of the PCG Q&A here. Below are some highlights:What's the funniest thing that's happened to you in a game?When did you know you were playing a game way too much?How would you change Steam?The news that Fallout 76 isn't launching on Steam later this year naturally provoked a lot of discussion this week, with over 900 comments on our news piece and counting. How likely are you to play a game if it's not released on Steam? That's the subject of our midweek PCG Q&A. While our answers vary a lot, we mostly don't mind buying games away from Steam as long as we're offered a good experience. In some cases, we prefer it. But we want to know what you think. Tell us in the comments below. Wes Fenlon: Very likely—as long as it's not the Windows StoreI'm always running Steam, but I play plenty of games now and then that don't run Steam, and for the most part I'm fine with those secondary launchers. I always have the Dolphin emulator … [Read more...] about How likely are you to play a game if it’s not released on Steam?
Cross platform phone games
Game development is the process by which you create a video or mobile game. The game is developed by a game developer, which could be an individual or a game development studio. PC games and console games sometimes take several years to be built. On the other hand, Indie games take lesser time to develop. With the rise in the mobile game market in the recent years, there has been a tremendous growth in the Indie game industry. Games are generally created as a creative outlet and also to generate profits for the developer. Why you should go for Mobile Game Development According to a report from Newzoo, which tracks and reports on the global games, eSports, and mobile industry; in 2016 the global games market generated $99.6 billion, and mobile games generated $36.9 billion or 37% of the total games market. These will increase to $42.5 billion in 2017, and this will be the year when the mobile games market will eclipse PC and Console games market. By 2019 the global games market would be … [Read more...] about Best Mobile Game Development Tools Used by Game Developers
Presented by Arm Once more, the Game Developers Conference (GDC) is upon us and, with it, frantic activity by our graphics engineering team to finalize all our demos, talks and collaborations with our partners. As an industry leader in mobile technology, Arm comes to this event with a focus on the questions that we keep hearing from mobile developers: how can I; a) build great-looking content that, b) can run on the widest range of devices, while c) keeping my power consumption down to enable longer play sessions? This is the holy grail of mobile game development. The answer to those conflicting demands comes from an understanding of the hardware, firmware and APIs underpinning modern graphic engines. While game development is above all a creative endeavor, there is no escaping the fact that every buffer copied, unnecessary draw call or redundant triangle will compromise the artist’s ability to produce stunning content in the tight package of a mobile device. Vulkan as the … [Read more...] about Sponsored: How Arm is solving mobile game development’s big 3 challenges
The success of Fortnite isn’t about next-generation hardware, but the next-generation of games players. This is the generation of players who played games on hand-me-down hardware, old phones, and cheap $100 tablets. Not $400 games consoles and $60 games. Who on earth would pay that to play one game? The idea is insane, the reality of the costs preposterous. Fortnite’s structure suits that mindset. It’s free to begin with and you can buy a Season Pass to unlock gear and rewards as you play. But it’s also a magpie, grabbing elements established elsewhere and applying them regularly to keep the game fresh. Limited time modes come and go. A weekly update drops new weapons and clears out old ones. It’s the new Xur. Drop rates are tweaked, items are buffed and nerfed. Millions of players flock to the game every Thursday to hammer out seven challenges and earn that extra XP. For that next-gen player it’s the new Destiny or The Division. It’s not … [Read more...] about Fortnite is a true next-gen game
The best picross/nonogram puzzle game on PC, Pictopix, just got a free update on its first anniversary. It’s added in another 45 large-size puzzles, pretty much doubling the play-time of the whole game. So I’ve gone back in, and argue once more why this is the sort of PC game our industry is sadly failing to celebrate. I think one of the greatest frustrations I’ve encountered over twenty years of this ridiculous job is the sense of failure when it comes to successfully communicating the positives of pure puzzle games. Too often I’ll encounter something utterly extraordinary, something like Hexcells, or Slitherlink, and just getting people to even click on the article feels like a challenge. I’ll write a review bursting with enthusiasm, hyperbole after hyperbole, just to try to make people realise that this is something special, and it’ll get three comments, one of them complaining about the site’s login system. And worse, even when I do get … [Read more...] about Pictopix just doubled in size, and remains the best picross game on PC