Even in the strange and wondrous world of anime, 2000’s FLCL feels like a one-of-a-kind show. The original series follows a 12-year-old boy who meets an alien woman, gets thrown into her conflict with a corporation that apparently seeks to “iron out” all thought, and as a result, progresses on a journey to adulthood. But that doesn’t even begin to do justice to the anime’s specific blend of absurdity and emotional intimacy. Original series director Kazuya Tsurumaki encapsulated it best when he said, “difficulty in comprehension should not be a factor in FLCL.” No matter the circumstances, the spirit of the series seems like something that would be incredibly hard to recapture. But 17 years after the show ended, that’s exactly what Production I.G. and Adult Swim are trying to do with their two sequels — the first of which, Progressive, is nearing its conclusion. Polygon spoke with executive producer and Adult Swim Senior Vice … [Read more...] about How FLCL: Progressive’s creative team honored and reinvented the classic anime
Creative director degree
After a few hours with the game I've learned to watch my back in Total War Saga: Thrones of Britannia. You have to work hard to earn the loyalty of your supporters, armies take several turns to muster, and dilemmas can throw a campaign in unpredictable directions. Thrones also takes place on a much denser map than other Total War games. The British Isles and Ireland are split into intricate arrays of interlocking provinces, and different regions can greatly affect the types of building available to you.That's a lot of important changes, so we asked game director Jack Lusted about the ideas behind these reforms, and his intention to create a Total War that produces emergent stories in a fractious era. But first, an origin story.How did you get into game design and how did you start working for The Creative Assembly? Lusted: So, long story, which I have to start with PC Gamer with. I got into Total War back in 2002. At that time I got PC Gamer every month. I read a few articles … [Read more...] about Thrones of Britannia director discusses modding and design intentions for Total War Saga
Few people have stayed with God Of War for as long as Cory Barlog, writer and director of Kratos’ return on PS4. After taking up the mantle of lead animator on the first game, he returned as director on its sequel before leaving early into the threequel’s development to work with Mad Max’s George Miller, and juggle God Of War on Sony’s PSP handheld. So why come back for PS4’s soft reboot? “I think it’s rewarding, that’s the whole point of it,” he says as we sit down to chat. “These things take so long and so much of our lives that I felt like it had to mean something to me. I had to feel like I was digging a little deeper into this character and this world. Want more Kratos? Everything you need to know about God of War “For this one, it’s more like instead of babysitting it’s my own kid – meaning when I go home from work my worry never stops... at all. I am constantly thinking about this, because … [Read more...] about God of War director talks FIFA-inspired combat, learning from Mad Max, and getting your gear from the dwarves who made Thor’s Hammer
If you're coming to GDC 2018 next month, you should know about some of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference. It's just one of many great Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 19th and 20th this year) and offer attendees the chance to focus on the critical components of a game's art direction, and its creators' broader artistic vision. GDC 2018 attendees are invited to attend the Monday bootcamp and join the leading artistic forces of our industry as they share their experiences and discuss some of the most important issues of the day. Learn a ton about what really matters in art, and how to build or support a vision and make friends doing it. For example, in a session titled "Artistry in a New Medium: 'Lone Echo' and the Magic of VR" Ready at Dawn art director Nathan … [Read more...] about Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!many, many positions being advertised right now. Location: Marina Del Rey, California Skydance Interactive, known for Archangel, a futuristic mech combat game in virtual reality and PWND, a high-flying, pulse-pounding, multi-player rocket arena shooter, is now bringing the iconic phenomenon of The Walking Dead to the VR realm and is looking for a talented Art Director to lead the art team. The Art Director will oversee the entire art vision, pipeline and production on a project, partnering with the lead designer and technical director to achieve creative goals at a high level of quality. We believe small, focused, close-knit teams can move mountains, and strong but collaborative creative leadership is a key to that success. *Must have video game experience. Skills We Look For 10+ years of game industry art experience shipping AAA titles 5+ years of game industry … [Read more...] about Get a job: Skydance Interactive is hiring an Art Director