Earlier in the week, Sony made the surprising but certainly exciting announcement of the PlayStation Classic, a new micro-console that follows in the tradition of Nintendo’s NES Classic Edition and last year’s SNES Classic Edition. As those two consoles that came before it, the PlayStation Classic will bring a miniaturized version of the original PlayStation to stores this holiday season, and will come packed in with 20 of the system’s most well-known, classic titles. Now, Sony has already revealed five of the games that we can expect to find on the system when it arrives in December: Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms. Assuming that the rest of the titles will be announced later this year, that leaves 15 games for the system still up for grabs to be included on the PlayStation Classic. Naturally, the DualShockers team gathered together to speculate on which 15 games could potentially arrive on … [Read more...] about PlayStation Classic — The 15 Games We Want Sony to Put on the System
Crash team racing game
activision is mishandling this mascot and franchise. This is outrageous imo ive never seen a crash bandicoot on a xbox system or a nintendo console ever in my life. someone tell me what crash game was on xbox so i can say oh your right it does belong on xbox systems cause I remember none. … [Read more...] about Crash 1-2-3 and crash team racing were all exclusive to playstation when the hell was one on xbox?
Crash Bandicoot N. Sane Trilogy is headed to Nintendo Switch and PC this year, according to a manager at a major UK licensing firm. GB eye's Max Arguile is quoted in the spring 2018 Licensing Source Book Europe (via ResetEra), saying the updated trilogy of 3D platformers will 'go broader' this year with ports for both platforms (and marketing to match) as well as another Crash game coming in 2019. The N. Sane Trilogy came out exclusively on PlayStation 4 last year, a fitting tribute to Crash Bandicoot's roots as an early PlayStation mascot. However, the character and franchise is owned by Activision rather than Sony, and Crash games have appeared on multiple console families ever since The Wrath of Cortex hit Xbox and GameCube in 2002. The N. Sane Trilogy was a big sales success on PS4 so Activision could understandably want to keep the ball rolling on more platforms. We don't know anything about that other Crash game Arguile mentioned for 2019; though he did say that "Activision has a … [Read more...] about Crash Bandicoot N. Sane Trilogy could be coming to Switch and PC this year
Super Mario Kart is one of the most unlikely blockbuster franchises in the industry. In 2017, it is arguably Nintendo’s most bankable series; each new title is so in demand that a three-year-old port (Mario Kart 8 Deluxe for Switch) was the franchise’s fastest selling game in its history. But when the game first appeared on this date twenty-five years ago, Super Mario Kart for the SNES was a mere oddity. A racing game where you throw turtle shells at each other? Where you pop balloons, accelerate with mushrooms, and jump with feathers? And why is the screen is always split down the middle? Putting the industry’s most well-known character behind the wheels of a tiny go-kart like the ones that Shriners drive around in at small town parades seemed like a poorly thought-out gimmick. Instead, it birthed a phenomenon. Super Mario Kart created a new subgenre: the multiplayer battle-racer. Many have tried to copy the formula; nearly all have failed. The secret … [Read more...] about Super Mario Kart at 25: Dissecting a revolutionary game design
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history