We learned a lot about Cyberpunk 2077 from its overwhelming hour-long E3 demo, but that hour still left us with more questions than answers. On Thursday we sat down with CD Projekt Red level designer Max Pears and asked him about the design of Night City, how driving will work, what it's like to make environments for both shooting and roleplaying, and more. Here's what he had to say.CD Projekt's Max PearsYou can follow Pears on Twitter here. He also runs a podcast about game development called Level Design Lobby.PC Gamer: Let's talk about the city. I think that's one of the most striking parts of Cyberpunk. It was staggering how dense the city felt, how alive it felt. What kind of challenge was it to create something like that?Max Pears: One of the biggest challenges is that seamless transition from being in a mega building—these buildings, depending on the district you're in, are going very vertical. So you've got your own kind of, ecosystem, in the sense that there are … [Read more...] about Cyberpunk 2077 interview: “We wanted to test ourselves as a studio” to make a game so different than The Witcher
Corporate development interview questions
Spoilers for Pacific Rim Uprising below!Pacific Rim Uprising takes things in a very different direction from the original, leaving humanity's future in the hands of a young generation of up-and-coming pilots. If you've seen it, you might have some questions.How did the world get where it is in Uprising following the events of the original Pacific Rim? Why was it important to the movie's director, Steven DeKnight, to hand the reins to the younger generation? How did Newt sneak a massive Kaiju brain into his apartment, and why did he think it was his wife?We sat down with DeKnight and asked those questions and more. Read on for the answers, then check out our Pacific Rim Uprising review, interview with star Cailee Spaeny, and ranking of the series' Kaiju.GameSpot: So what's the state of the world when Pacific Rim Uprising starts?Steven DeKnight: It's 10 years after the end of the first movie, after the Breach was closed. There's been peace and world building, the PPDC has rebuilt from … [Read more...] about The Director Of Pacific Rim Uprising Answers Our Biggest Questions
If you haven't heard of PlayerUnknown’s Battlegrounds, it's clear that you've been living under a rock, never checking Twitter, logging into Twitch or browsed through Steam. Because it's clear that PUBG is a force to be reckoned with.PUBG is basically the brainchild of one guy, Brendan Greene, and pits 100 players against each other in an ever shrinking playing field, tasking them with being the last one standing. And it's so good that it's spawned tonnes of brilliant games like PUBG, including Fortnite Battle Royale.It’s been the most played game on Steam every single day for months, with concurrent players usually standing around four times higher than any other game on the platform. In fact, it was the first game to achieve the massive milestone of two million concurrent players, and it doesn’t look like the player base has any signs of shrinking. In December, PUBG launched on Xbox One, just in time to pull out all the stops on Xbox One X. It’s … [Read more...] about When will PlayerUnknown’s Battlegrounds come to PS4?
Sonic the Hedgehog was the first video game character featured as a balloon in the Macy’s Thanksgiving Day Parade. In 1993, arguably at the height of the Sega mascot’s popularity, the Sonic balloon soared above New York City until it neared Columbus Circle at the Southwest corner of Central Park. There it struck a light pole. The balloon ruptured and deflated, causing minor injuries to a child and an off-duty police officer standing below. The next year, the balloon reappeared, repaired and ready to fly once more. It successfully completed the parade’s route and Katie Couric noted on NBC’s live coverage of the event that she and co-host Willard Scott were happy to see Sonic doing well after running into some turbulence the year prior. In 1995, the year Sega released its Sega Saturn console in North America, the balloon struck another light pole. Then in 1997, the balloon hit a third light pole and deflated once again. The parade retired the balloon, keeping it … [Read more...] about Sonic the Hedgehog’s long, great, rocky history
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history