This was 1980, you see. Each “day” that passes in the game – each rising and setting of the sun – counts as a ‘month’ of time. We looked at the consoles which had the most active users and bought the licenses for those, then built the game in a matter of months. A little bar at the side of the screen fills up when developing software, going from design stage to alpha to delay (if applicable) to beta. You can click at any time during these phases to advance to the next stage, but doing so too early ensures a bug-filled or non-functioning product. Finally, when you’re happy with beta progress, you can click to release. The Software Times, a little newspaper with stories every month about what’s coming out, flashed green. Our game had been reviewed. … [Read more...] about Premature Evaluation: Software Inc.