The room shifts ever so slightly to the right, back to centre, then left and back again. Lightbulbs flicker above, then pop like bubble wrap. A child's xylophone plays a looping, unsettling melody against the omnipresent purr of a ship's engine somewhere in the distance. You ease tentatively down the red carpeted aisle of the lunch hall as its bloated patrons moan through contorted expressions and slump to the floor before you. When the closing 10 minutes of a horror game evokes everything from Greek mythology to the works of Guillermo del Toro, Tim Burton, Hunter S. Thompson, and Roald Dahl in one swoop, it's doing something right. Little Nightmares is bloody terrifying, right to the very end. "Ultimately, you're a small child in a wilderness not meant for children. And with that, everything is planned so meticulously on a design level, from the layout of levels, to movement patterns of enemies, the timing of scares, and audio cues," says Little Nightmares senior producer Lucas … [Read more...] about Creativity and risk are driving modern horror games – but where does the genre go next?