It seems work on the next God of War is already underway at developer Sony Santa Monica. The studio has posted a number of ads to fill different jobs in various development disciplines. Most of the recent listings were created around March, just a couple of weeks prior to the launch of God of War. The most recent ad, however, was posted this week, and it’s seeking a senior character concept artist to work on an unnamed project. We do know it’ll involve some historical/mythological characters. The description says the job will have the artist creating “characters, gods, creatures, and props.” “Come help us design a rich cast of characters and creatures steeped in story, mythology, mixed with strong historical detail and influences,” it further explains. Assuming the studio is not working on an expansion of some kind to this year’s game, this is probably for the next game in the series. Considering how God of War ended, we can’t wait to see … [Read more...] about God of War developer is hiring character artists to design gods and monsters for next game
Concept to design
Assassin’s Creed Origins received critical acclaim when it was released last year. The game takes players to ancient Egypt – an era which fans have been demanding to go almost since the series’ inception. But could the next game in the series also take fans to a much-requested time period? Michele Nucera, a concept artist at Ubisoft Milan who worked on Mario + Rabbids Kingdom Battle, has posted several images on ArtStation that have got Assassin’s Creed fans talking. One image titled “Vikings’ Hell,” is a horrifying portrayal of lightning cracking out of a blood-red sky, as a huge ship with a triple-serpent masthead comes ashore. Viking warriors approach the ship, walking across a snow-covered battlefield with their bright red capes ripped to pieces and their weapons in hand. Another image (below) depicts Vikings sailing in longboats in the dark, surveying fortresses on hilltops. On ArtStation, it is titled “Vikings Village,” … [Read more...] about Assassin’s Creed: Ubisoft Concept Artist Designs Viking-Themed Game
With just days to go before early registration for Game Developers Conference 2018 ends this Wednesday, January 31st at 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate! This year, as in years past, GDC will feature a diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer. Today, organizers highlight a handful of the announced talks to shed light on the diverse array of topics that will be tackled during the show! Notably, in his GDC 2018 talk on "Splatoon and Splatoon 2: How to Invent a Stylish Franchise with Global Appeal", Nintendo's Hisashi Nogami (who served as producer on both Splatoon and Splatoon 2) will share his experiences working with a design team whose goal was to create a game that was novel, yet easy to … [Read more...] about PSA: 2 days left to register early for GDC 2018 at a discounted rate!
Developers are often advised to design their games around one key concept, a "core loop" or mechanic that's easy to grasp and fun to do over and over. Less often are they given concrete examples of how it's done, and how you iterate and refine a game built around one key mechanic. But at GDC 2016 Downwell creator Ojiro Fumito did just that, giving a detailed account of how he designed a hit game around a simple concept: what if you jumped down a well full of monsters with guns on your boots? It's a fun gimmick that made for a fun game, as well as a fun talk. If you missed it in person, you can watch the whole thing (nearly 30 minutes in total) completely free over on the official GDC YouTube channel. In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only … [Read more...] about Video: Designing Downwell around one key mechanic
Though not explicitly designed as a party game, Scribblenauts was always best enjoyed in a room full of slap-happy friends shouting out word salad for you to gleefully summon. Scribblenauts Showdown, the first new game in the series since that weird DC Comics crossover Scribblenauts Unmasked game, will make the party official with support for up to four players and a selection of multiplayer-focused modes. You can pick it up on PS4, Nintendo Switch, and Xbox One starting on March 6. Before you get too worried: yes, there is still a Sandbox mode. Warner Bros. Interactive Entertainment says one or two players can summon various concrete and abstract concepts to solve puzzles across eight worlds. Sounds like it'll play pretty much the same as you remember it, just with the option for a second player. Oh, and you can customize your own character now, which is fun! The two new modes are called Showdown and Versus. Showdown is the proper Party Mode, with support for up to four players making … [Read more...] about Scribblenauts Showdown challenges you to have words with your friends in March