The developers of the of the critically acclaimed Wolfenstein 2, MachineGames, have now opened their vacancies for the Network Programmers which might indicate that the studio might be looking to introduce multiplayer in its next project, Wolfenstein 3 maybe? Their first game from MachineGames was Wolfenstein: The New Order which launched in May 2014 and received many awards including “Game of the Year” & “Shooter of the Year” awards. The recent title from the studio is Wolfenstein 2: The New Colossus which released on 27 October 2017. Wolfenstein 2 sold at a very quick pace and that was when the developers decided to recruit Network Programmers to strengthen their team. This actually means something that we might be able to see a multiplayer mode in this game with all the hiring going on. Network Programmer’s main responsibilities will be to coordinate with the engineers to construct and re-define gaming systems and also see the online features … [Read more...] about MachineGames Hiring Network Programmers, Multiplayer In Wolfenstein 3?
Community development programme launched in
There are lots of things that can go wrong when a dev team is handed a brand new engine, but there’s one in particular that experience has taught Andy Kipling to look out for: overexcitement. “I would say the biggest risk with the new hardware is going, ‘Hey, look at all these cool new toys, no-one has to deal with five or ten megs of RAM, we’ve got eight gigs, oh my God, we’re going to go crazy’,” said Zombie Studios’ director of production. So when Zombie’s “close, long-standing” relationship with Epic brought them unusually early access to Unreal Engine 4, the Seattle studio formulated a plan. They’d start off with a “low-fi” project - something that would teach the team the ropes of the new engine, and showcase the studio’s way with box-fresh tech. They’d release it quietly themselves. But overexcitement was in the air. The world’s press got wind of the fact that Daylight was going … [Read more...] about Making it in Unreal: How Daylight survived public pressure and became the very first UE4 game
The first digital fruits of Bethesda’s new kinda-sorta-paid-mods programme, the Creation Club, arrive today in Fallout 4 [official site]. It’ll then hit Skyrim in September. Unlike Bethesda’s disastrous first flirtation with paid mods for Skyrim in 2015, which was quickly abandoned, the Creation Club is more like a DLC microtransaction store partially outsourced to modders. It’s a selection of new content Bethesda are approving and commissioning themselves rather than Steam’s failed free-for-all marketplace where anyone could upload anything, see. The initial Creation Club lineup is pretty bland, mind, just odds and ends.Swing on by Bethesda’s blog to see everything in the Fallout 4 Creation Club’s launch lineup. Content includes clobber like Chinese Stealth Armor and Morgan Yu’s spacesuit from Prey 2017, Pip-Boy reskins, weapons, furniture for base-building, and a cheeky nod to Oblivion’s horse armour upset with a set of power … [Read more...] about Following paid mods fiasco, Bethesda launch Fallout 4 Creation Club
For an island that only measures 274.2 square miles with an estimated population of 5 million people, one might assume that video game development is almost nonexistent in Singapore. Far from it: Companies like LucasArts and Ubisoft have set up local development operations, while the Singapore government body, Media Development Authority (MDA), is continually pushing out initiatives to promote gaming culture and the industry throughout the country. In this GameSpot Asia feature, we look at just how vibrant the Singaporean development scene is, speak to some of the key players, and find out what the future holds for the industry. Is it all sunshine and roses to work in a country smack-dab on the equator? With about 1 million gamers and about 40 game companies, LucasArts Singapore's executive producer Gio Corsi certainly thinks so. "It's exciting times being a game developer in Singapore," Corsi says. "While the rest of the industry around the world is just starting to shake off … [Read more...] about Game Development in Singapore: A Primer
Unreal Tournament is coming back. Developer Epic Games revealed today that the multiplayer shooter's next incarnation — in development in Unreal Engine 4 for Linux, Mac and Windows PC and called simply Unreal Tournament — will be free, moddable and collaboratively developed with fans.We spoke with senior programmer and project lead Steve Polge ahead of today's Twitch reveal to learn how Epic chose this path, what the developer thinks players want from a modern arena shooter and what "free" really means. The next Unreal Tournament is a product of Epic's plans for Unreal Engine 4. In March 2014, the developer and software creator announced a new business model: Unreal Engine 4 is available to all for a $19 monthly subscription. Just this week, Epic released the software's development roadmap. A more affordable engine developed in public means more potential creators, a central focus of the upcoming game. "For years, we’ve wanted to reboot Unreal … [Read more...] about The new Unreal Tournament will be free, moddable and developed with players