For the most part, we don’t care that much about a degree when it comes to game design candidates. Instead, what we want is demonstrable skill in the area of design we’re hiring for. The best way to demonstrate skill is through a shipped game. It shows that you’ve been through the full process and have had to deal with the deadlines and the schedule. If you don’t have that, we next look for amateur or hobbyist work. Show us an example of your levels, systems, quests, etc. at work in an actual game environment. Then pass the phone interview and design test we give - we want to see your work when working under constraints.That said, there are a few game-centric accredited schools that I know have good non-QA industry placement options post-graduation. I don’t know whether it applies to game design as a field specifically, but I know that their graduates get internship and hiring opportunities, and I’ve worked with a few of them over the course of my … [Read more...] about Hi, do you have any US college recommendations…
College graduation program
In 2007 fresh out of high school as a senior, if you would have asked me if I was excited for college, I would not be able to contain the emotion in my face. Hell yes I was excited. I had knew that I wanted to make games since the day I finished the Halo: Combat Evolved campaign. I knew that very day that I was destined to create experiences as magical as this one had been for me. Games were epic. They were the ultimate form of art. Sure I loved making music (used to be a rapper yo!), sure I loved programming, sure I loved storytelling. But games…games were all of the above. Games were my chance to create the ultimate expression of the fragments inside my head that wanted to badly to be understood. Games were everything great about every art form all wrapped into a single fun and interactive package. So the only choice for me was to go to school for game development. Here is my experience. It started out OK…err that’s what I told myself. The first 2 years, even … [Read more...] about Should You Go To College For Game Dev? Here’s My Experience.
Are you a college student interested in writing about what Polygon covers? Want to spend your summer working in our New York offices? Good news! We’re looking for at least one intern, and that could be you. Polygon’s paid summer internship includes learning to write for our website, covering games, entertainment and the culture surrounding them. It also means working with other departments (social media teams and other section editors) to learn how different parts of the site work, as well as attending sessions in a professional development program courtesy of Vox Media. By the end of the internship, writers will have the skills to cover a beat in Polygon’s wheelhouse using modern reporting skills. To participate, you need to be at least 18 years old and currently enrolled in an undergraduate or graduate program — or have graduated within the last 12 months. You’ll need to be able to work from our New York office for 12 weeks this summer. You should have … [Read more...] about Polygon is looking for a summer intern!
The 2018 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase. You can find all of the interviews here. Zombies are on the prowl and a only pair of snarky buddy cops with a mean slap, fueled by the player literally slapping a specially-built head that's in front of them (or high-fiving one another for ultimate slapping power), can stop them in Disco is Dead!. Disco is Dead! draws from the pleasure, and natural energy and excitement, that comes from slapping something (and the silliness that comes alongside it), and Gamasutra spoke with its developers about harnessing that goofy, entertaining action for their game of zombie smacking and buddy cops. What’s your name, and what was your role on this project? Barkun: I'm Jeffrey Barkun, and my … [Read more...] about Alt.Ctrl.GDC Showcase: Disco is Dead!
[This story originally ran on on Feb. 27, 2013. We’re republishing it today to provide background on the Wolfenstein franchise prior to the release of Wolfenstein 2: The New Colossus .] In the late 1980s, a Texan twenty-something named Scott Miller created a business model that would change the way people bought and sold products across the world. Miller called his masterpiece the Apogee model. Everyone else called it shareware. It made digital sales on the internet stupendously profitable and Miller a millionaire. The model and the man would revolutionize how we use the internet — before most of the world knew what the internet was. Full-time nerds Young Scott Miller was sort of a loaf. In high school in the early 1980s, the nerdy teenager would escape the Texas sun by programming lengthy text adventures in the campus computer lab. Here he met fellow budding designer George Broussard, a teenage boy with a penchant for wearing shorts. The two boys bonded over a mutual … [Read more...] about Apogee: Where Wolfenstein got its start