Monkey King: Master of the Clouds, the Western version of the classic Japanese arcade game Chuka Taisen, will be heading to PC and consoles this summer according to a press release from Retroism. Chuka Taisen was a shoot-em-up game that was a huge hit in Japanese arcades in the late ’80s featuring the iconic imagery of a monkey flying through levels on a magical cloud. (Believe me, this stuff makes sense when you know a little about classic Asian mythology – Son Goku isn’t exactly an original character.) It was later ported to the NES, SFC, and PC Engine. Now the game will be getting a bit of polish in a new updated version making its way to modern systems. Take a look at the game’s trailer to get a feel for what this classic will look like on today’s gaming systems: You know, a smart man would have phoned up Akira Toriyama, done some spite swaps, and licensed this as a Dragonball title. They would have made fat stacks. Monkey King: Master … [Read more...] about Classic Arcade Game Monkey King: Master of the Clouds Coming To PC & Consoles
Classic 80s arcade games
Heads up, '90s kids: Game Developers Conference 2018 organizers are thrilled to announce that a game industry veteran will be attending this year's show to present a rare behind-the-scenes look at the making of an arcade classic. Mark Turmell, a longtime game designer and programmer who's been making games since the '80s, will be at GDC 2018 in San Francisco this March to present a fascinating Classic Game Postmortem of NBA Jam! Released in 1993, Midway's NBA Jam is among the most influential arcade games of all time. Turmell served as lead designer and programmer on the original arcade game, and in his talk he plans to explain the vision behind the game, its role during the '90s arcade boom, and how the first ridiculously huge dunk changed the course of the game’s design. Attendees will learn exactly what went into one of the most influential arcade games of the 1990s, and its impact on the market. Expect unusual, little-known … [Read more...] about Come on and slam at the GDC 2018 NBA Jam Classic Game Postmortem!
This week, we’re running a big list of what we — and a group of trusted friends — recently voted as the 500 best video games of all time. For the backstory, criteria, explanation of why Breath of the Wild isn’t on the list, etc., head to the beginning here: The 500 best games of all time. For numbers 400-301, scroll down. 400. Mirror's Edge (2008, PC, PlayStation 3, Xbox 360, others) Keep moving. That's the main objective of Mirror's Edge. Releasing alongside dozens of first-person shooters, Mirror's Edge stood for daring to be different. Putting an emphasis on using first-person parkour to outsmart enemies, rather than just shooting through them, Mirror's Edge was a flawed beauty stuck in the memory of those who just kept running through its clean, white city. 399. Braid (2008, PC, PlayStation 3, Xbox 360, others) In many ways, the modern indie explosion started with Braid. Unlike anything people had seen at the time, Braid and its time-bending puzzles … [Read more...] about The 500 best games of all time: 400-301
As Polygon's recent fifth birthday approached, we started thinking about what we could do to celebrate it. And what's more fun than ranking the 100 best games of all time? 500? So we did. We started by setting rules upfront. We asked everyone to vote based on innovation, polish and durability, rather than simply personal taste. We cut games released in 2017 to eliminate recency bias. And we left out sequels that we deemed too similar to the games that came before them. Then we voted, but we knew we had gaps in our knowledge on staff. So in addition to gathering votes from the Polygon team, we worked with a group of external and freelance writers to pull in their input: Kahlief Adams, Susan Arendt, Katherine Cross, Jon-Paul Dyson, Benj Edwards, Cara Ellison, JC Fletcher, Jenn Frank, Harold Goldberg, Janine Hawkins, Blake Hester, Laura Hudson, Henry Lowood, Jeremy Parish, Carolyn Petit, Andrea Rene, Jaz Rignall and Gary Whitta. Collecting all those votes together, we then combed through … [Read more...] about The 500 best games of all time: 500-401
Sega left a mark on the game industry when, at the end of 1999, it released Shenmue for its Dreamcast console. Less than a year later, Shenmue director and designer Yu Suzuki appeared onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his approach to game design and the challenges of navigating the game industry. He also spoke about the process of developing Shenmue and touched on other games he'd worked on at Sega, where he'd started in the '80s working on arcade games like Hang-On and Space Harrier. But Shenmue was the star of the talk (appropriately, since it had just come out) and Suzuki shared quite a bit of behind-the-scenes insight into how it was designed. The video recording of his appearance in 2000 is well worth a watch, especially given that the Shenmue games have had lasting influence on the game industry (look at the Yakuza games, for example). While it was previously … [Read more...] about Video: Shenmue director Yu Suzuki’s classic GDC 2000 interview