There's a baseline of quality to the assets, and the way they look when cast under differing intensities of light and shadow, that few other studios are able to match. Resident Evil 8 will take this to a new level, it has to. How else can I justify spending a solid 20 minutes examining a lineup of crude torture chairs in Resident Evil Maiden last night? How do I explain away time spent examining the way that dust settled on their warped wooden frames, mesmerised by the depth of detail, dynamic light and shadow revealing new imperfections with every twitch of the thumbstick. Admittedly, I didn't do any of that through choice, of course. I'm pretty sure I spotted a corpse inching steadily further across the ground every time that I turned my back on it. If 2005's Condemned: Criminal Origins taught me anything, it's that if you believe something is capable of moving out of sight then you should never dare to address it directly. … [Read more...] about Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
Chips 1980 tv show
Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.Stadia-specific … [Read more...] about Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
Cyberpunk 2077 update fixes a bunch of game-breaking bugs
You'll find the complete Cyberpunk 2077 patch notes below, but some highlights for last-gen consoles, which seem to suffer the most, include "various crash fixes" on PS4 and Xbox One, and "improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map)" for the Xbox One family of consoles. In general, crashes related to loading saves and opening/closing the game should be reduced on all platforms, and memory usage related to "characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more" should be improved. … [Read more...] about Cyberpunk 2077 update fixes a bunch of game-breaking bugs
Don’t Starve review
I still have no idea what that meant, but I'm OK with that. I know I could hit Google and discover everything I need to know about this topsy-turvy land, but it's a testament to Don't Starve's bespoke interior narratives that I feel like I'd be cheating myself out of some wonderful discoveries if I did that. Instead I'll keep building "science machines" - the constructions that let you create prototype items which can then be added to your crafting menu - and prodding the world to see what happens. Even if "what happens" is that I get killed by frogs. … [Read more...] about Don’t Starve review
Stardew Valley 1.5 update likely hitting consoles “late this month or early next month”
Stardew Valley update 1.5 adds a ton of new stuff including the charming new beach farm type, new locations, events, minigames, puzzles, and a questline involving multiple NPCs. Maybe best of all, the update finally adds split-screen co-op to Stardew Valley, allowing you and a friend to live out your farming life together on the same TV. … [Read more...] about Stardew Valley 1.5 update likely hitting consoles “late this month or early next month”