Fortnite has another update out, and Battle Royale has a new item available now on PS4, Xbox One, PC, and mobile. In addition, the previously announced replay system has been implemented, a new limited-time mode is coming soon, and a bunch of new cosmetics have been added to Save the World. Numerous issues cropped up after its release, but things seem to be running smoothly now, and players will get freebies as compensation with update 3.5.1 now available.Version 3.5, as this larger update is called, adds the recently teased Port-a-Fort feature, which is a throwable item that spawns a fort in seconds. You can carry up to five of these, though they only drop in stacks of one. Take a look at the Epic-tier item below. Battle Royale will also revive the 50v50 mode "soon" with a few small changes, although it's since been delayed until next week. Additionally, the console versions should load faster and some weapon changes have been made.Save the World, meanwhile, adds some new cosmetic … [Read more...] about Fortnite Update Released With New Port-a-Fort; Patch Notes Released
Challenge 5 a use a checking account
In case you’ve been living under a rock for the past several months, Fortnite and its standalone Battle Royale mode have taken over everything from consoles, to PC, and most recently to mobile, and now the game’s latest update is sure to bring a little something for everyone with new items and more. Developer Epic Games announced that update v3.5 for Fortnite has been released for the game across all platforms, and the update itself is a hefty one with plenty of content updates alongside more general bug fixes and changes. Specifically, the patch notes include details on the brand new Replays system that’s tailored perfectly towards those looking to share their gameplay clips on YouTube. The Replays feature will be available for the game’s Battle Royale mode and will include “a suite of cinematic settings” that allow players to create gameplay clips highlighting epic Battle Royale moments. In addition to the Replays features, Epic … [Read more...] about Fortnite’s v3.5 Update Brings Back 50v50 Mode, Adds Replays System, Port-a-Fort Item, and More
Player metrics are an important resource for a game developer, providing valuable insight into player preferences, capabilities, strategies, and more. Data is also fun, so I’m here share it with you all :D Cogmind features the ability to upload player statistics at the end of each run (opt-in only, of course, in case some players are opposed to the idea), giving players a passive way to contribute to development. Certainly one of the best ways to learn how players interact with a game is to observe them playing it in person (or via streams/LPs), but those opportunities are more suited to examining interaction from a UX/learning perspective, while in-game metrics collection is the only practical approach to form a broader view of the player base. This view is steeped in quantitative detail, and scales nicely. Having access to real data from players, as opposed to theoretical predictions relied upon during the earliest stages of development, enables developers to improve the game … [Read more...] about Player Metrics (AC2015)
Normally when I publish a new article, the focus is on explaining the results of some new feature/mechanic/design. Today’s post is a little different because it’s about an important feature that has not yet been implemented, nor have I come to a decision on how best to handle it. I’m using this post as a way to lay out all the facts and considerations before making a decision, while at the same time giving anyone else who’d like to provide input an opportunity to do so. So what precipitated this post? For some players the Cogmind UI is too dense given the size of their screen. I prefer playing in a small 720p window myself, but when making a game for wider consumption it should be as accessible as possible for as many different types of players as possible, and some players find that their setup results in objects/words that are too small to parse/read clearly--they “just want bigger fonts.” Unfortunately it’s not as simple as that. Cogmind … [Read more...] about An Alternative UI?
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history