It's hard to believe three years have passed since the launch of the original Razer Ripsaw capture card. Though we now consider it one of the best capture cards for streaming, I bought one at launch and vividly remember its rocky debut. Thus, aiming to make amends in the capture card space – and, by extension, the streaming market at large – Razer has released a new model called the Ripsaw HD. When it initially hit store shelves in March 2016, the first Razer Ripsaw had a niche focus. Its goal was to be the capture card for every console, including legacy and some retro boxes. Differentiating itself from the Elgato Game Capture HD60, included in the $180 Razer Ripsaw package was a component adapter, for older consoles such as the PS3, in addition to HDMI for recording and streaming gameplay on the Xbox One, PS4, and now-deceased Wii U. For that reason, I lauded the Razer Ripsaw for its backward compatibility. That is, until I used it myself.Because it leveraged USB 3.0 … [Read more...] about Razer’s Ripsaw HD takes aim at the Elgato HD60 S, but how does it stack up?
But i doubt it
As far as I can tell, Metro Exodus is a continental post-apocalyptic train adventure, beaten into the shape of a first-person shooter. Series protagonist Artyom and his wife Anna have joined the Aurora, an eastbound train whose destination is vague, but the gist of it seems to be: Get as far away from Moscow as possible.RelatedMetro Exodus takes time to truly make sense as an open world gameWhen I jump into Metro Exodus, the entourage has reached as far as the Caucasus. The train has broken down near the Caspian Sea or, actually, in the Caspian Sea. You see, the Caspian Sea has been drained. It’s dusty and flyblown, ridden with bandits. Because it’s a semi-desert landscape ridden with bandits, the comparisons to Mad Max will no doubt come thick and fast. But 4A Games’ approach to oppressive heat and desperation is far bleaker, much more unsettling. I can almost smell the rot as I approach the bandit camp. Snakes and irradiated scorpions scatter as I loot gutted … [Read more...] about Metro Exodus is still just as dank and miserable as I hoped it would be
The Asus ROG Mothership is a preposterous piece of technology. I know I said earlier in the week that the Acer Predator Triton 900 was the maddest gaming laptop I’ve ever seen, but this desktop replacement really takes the biscuit. Not only does this huge great thing need a kickstand to prop up its 4.7kg chassis, but its keyboard can also be folded in half and detached from the main body of the laptop. It’s completely and utterly ridiculous in every single way, and yet it’s also sort of brilliant. The concept of detachable keyboards isn’t new, of course. There have been many such hybrids over the years, but usually these two-in-one laptops are little more than glorified tablets. Remove the keyboard, and you’re stuck using the touchscreen. They’re not cut out for gaming. The Asus ROG Mothership, on the other hand, is effectively a two-in-one laptop PC, giving the freedom to put the screen and keyboard wherever you damn well please and still (sort of) … [Read more...] about CES 2019: I take it back, the Asus ROG Mothership is the maddest gaming laptop I’ve ever seen
Gamers knew the score in the Nineties. Rare made platformers, you played first-person shooters on PC and any game based on a film was going to be awful. Then came GoldenEye 007 and changed all that. It was released two years after the film had hit the big screen, only a few months before the next entry in the franchise, Tomorrow Never Dies, came out, and with no great expectations of success, even from the team that had developed it. Want more great insights into classic games?Get every monthly edition of Retro Gamer, the award winning guide to classic video games, delivered straight to your door for less than £4 an issueIt went on to shift a staggering 8 million copies, making it the third biggest selling title on Nintendo’s 64-bit console, and invariably appears in the echelons of those perennial ‘Best Ever Games’ lists. That success is perhaps even more remarkable when you consider that for the majority of the dev team, GoldenEye was their first … [Read more...] about “I didn’t really know what I was working on” – How nine people at Rare created a seminal classic with GoldenEye
The Nintendo Switch has one of the strangest, and most interesting, libraries in modern gaming. That wouldn’t have happened if it were closer to its competition in terms of hardware power. Nintendo has always been comfortable doing its own thing, but the Switch’s design itself means that developers can’t approach it with the same strategy they bring to other consoles. While there will be very little difference between the Xbox One and PlayStation 4 versions of Far Cry 5, for instance, the Switch isn’t powerful enough to run the game at all. If Ubisoft wants to do something interesting on the Switch, it has to change up its strategy and create something suited specifically for that console. Would we still have gotten Mario + Rabbids if Ubisoft could just port all of its existing games to the Switch? It’s very possible, but the end result is that the Switch has a Ubisoft game you can’t get anywhere else. It also feels so natural that you rarely see … [Read more...] about The Nintendo Switch turned its lack of power into a strength