For a lot of PC gaming’s history, modders have played an instrumental role, collectively building the foundations for many of its cathedrals, such as Counter-Strike, PUBG and League of Legends, as well as the details, from hats to resolution fixes. Modding was the throbbing engine that gave PC gaming its vibrant and dynamic soul. But something’s changed. Modding isn’t the only way hobbyist game makers can express their ideas any more. Cheap and free game engines make it much more straightforward to build games from scratch, and the likes of itch.io and Steam give new developers a place to sell them. What’s more, big modern games are so much more complex and harder to mod than ever before, and they’re usually given constant updates, including new features which would once have been the province of mods.And yet at the same time, today modders have greater support than ever. With the rise of Patreon and programmes that give official commercial support … [Read more...] about The precarious business of living off modding
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THE RULES1. Pick a leader, and give them over to computer control.2. Use console commands to help them out.3. Don't use the console to (directly) kill anyone.This diary was originally serialised in PC Gamer issues 218, 219, and 220. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US. A s much as I’ve enjoyed Crusader Kings II over the years, I’m still not good at it. Sure, I can embroil myself in drama and intrigue just as well as the next aristocrat, but when it comes to ambition—to expanding my kingdom and crushing my enemies—it almost always goes wrong. To counter this failing, I’ve devised a new strategy: don’t play Crusader Kings II. At least, don’t play it directly. Instead, I’m going to pick a character and use the ‘observe’ console command to hand them over to the AI. Then, as the computer does all the heavy lifting, I’ll offer support in the form of other … [Read more...] about Crusader Kings 2 diary: How far can one AI go using wits, skill, and lots of cheats?
Subscribe to Retro GamerRetro Gamer is an award-winning monthly magazine dedicated to classic games, with in-depth features from across gaming history. You can subscribe in print or digital no matter where you are by clicking this link. This month's cover feature is Street Fighter—check out the amazing cover here.Every couple of weeks we feature a new guest article from our friends at Retro Gamer magazine, with their permission. This week, it's the history of Championship Manager and Football Manager, originally published in issue 178 in February 2018. The series once known as Championship Manager, now Football Manager, turned 25 years old in 2017—but its story begins further back than that, in 1985. Two brothers, Paul and Oliver ‘Ov’ Collyer, decided to try and make their own game of soccer management from their Shropshire home. “We were playing the other games—League Division One, Mexico ‘86, the sort of international version of it, and … [Read more...] about The history of Championship Manager and Football Manager
GameMakerBlog announces a new initiative called: “IndieDevHelp” which aims to help Indie Developers with different aspects of creating and launching a game. As most game developers are programmers first and foremost, there are specific struggles and areas that can either be overlooked or just not completed because of time, ability or both. Above all else, Marketing is the primary factor that can determine a successful game or not, the world’s best game will have zero players if no-one knows it exists, and with the sheer amount of games available it is becoming harder and harder to stand out. Things like Press Kits, Game Trailers, Landing Pages and Influencer relationships are never factored into the development timeline and when it comes to release day it is already too late. We intend to make things easier on our fellow developers by providing free services to all loyal fans of GameMakerBlog and GameMaker. There isn’t enough time Being an Indie Developer is … [Read more...] about GameMakerBlog Levels up with new IndieDevHelp initiative
A company who makes add-ons for Flight Simulator X included malware in one of their downloadable jets, players have alleged. The malicious file is called ‘test.exe’ and it is designed to extract passwords from the Chrome web browser, according to the user who discovered it. The company in question, Flight Sim Labs, have since replaced the dirty jet with a clean one. But they say that to claim the file “indiscriminately dumps Chrome passwords” is “not correct information”, adding that the malware was “only extracted temporarily” and that it was targeted at pirates. The head of the company describes the file as “DRM”. Flight Sim Labs usually make planes you can download for Microsoft’s Flight Simulator X, like the Concorde-X. Or other tools, like one that lets you control the lights on your aircraft. But an installer for one plane, the A320-X (an airbus commonly used by EasyJet or American Airlines) was triggering … [Read more...] about Flight sim group put malware in a jet and called it DRM