It's fair to say that Anthem's playable public debut didn't go smoothly. The VIP demo was scheduled to run from Friday morning through the weekend, but due to widespread connection issues and infinite loading screens, the greater conversation around BioWare's shared-world looter shooter was mostly limited to whether it was busted or not. As it turns out there's a game in there, and we managed to play a good amount of it over the weekend. After a few days zipping around in our pretty javelins, we've come away from Anthem's demo with more questions and concerns than before. If it's meant to be representative of the final game—and EA has said this was an old build, and there will be substantial differences—then we're in for an interesting opening month. Read on for our complete thoughts. Tim: I'm wary of being 'the Destiny 2 guy' who's inherently suspicious of other looter shooters, but there's no hiding that the Anthem VIP demo weekend was hugely buggy and … [Read more...] about Anthem’s buggy demo revealed a game that still needs a lot of work
Build a game server
One of the most enduring characters from The Hitchhiker’s Guide to the Galaxy, the sci-fi comedy radio series that inspired a spin-off videogame and many developers besides, is Slartibartfast. Slartibartfast is a planet designer involved in the creation of Earth – specifically Norway’s fjords, which he argues bring a lovely baroque feel to a continent. The Parisian developers at Darewise are his successors since they’re planet designers too. The studio is building Project C, a wildly ambitious MMO about colonising, farming, and co-existing with the living ecosystem of an alien world. In the game’s fiction, that world has been biogenetically engineered by a previous occupant – and biogenetic engineering is rather like what the studio has been doing itself, designing the systems which determine the placement of rivers, mountains, trees, and rocks. Though we haven’t seen a single screen of it, it’s already a technological marvel with design … [Read more...] about Making it in Unreal: how to build a planet with Project C
I want to build a board game that matches players with similar skill levels against each other. Take for example a chess iOS app. Log in, and the game pairs you up against someone with a similar elo rating. But there's a network infrastructure they're using. I haven't been able to find a suggestion for what kind of network architecture I should use. I've tried Google and searching on YouTube for how to build a multiplayer solution, and I haven't been able to find anything specific. The closest thing I have is to just use the built-in GameKit features Apple offers. Otherwise I have to use some things called REST, SOAP, Amazon AWS, or Unity's UNET multiplayer matchmaking service. And that's all fine, but I haven't been able to find any specific directions on how to use those services. What I'm trying to say: There doesn't seem to be a stock, default solution for multiplayer matchmaking in 2018. What should I use? What can I use? Should I just stick to the basic Game Center … [Read more...] about How do you build a matchmaking service for an iOS turn-based board game?
Electronic Arts chief technology officer Ken Moss has shared some interesting, far-looking insights into Project Atlas, an integrated "engine + services game development platform" that he described in a lengthy Medium post as " a vision for a cloud-native gaming future." "We’re at an inflection point where major, complementary tech disruptors are falling into place. As an industry, we’ve made remarkable technological advancements in AI, cloud, distributed computing, social features, and engines," writes Moss. "But because all of these technologies have continued to evolve separately, it’s been difficult to conceptualize what we could achieve by bringing them together. That’s about to change. Technological disruptors — when brought together in a complementary way — will result in a truly profound unlock for game creators." The idea is to combine game engines and online services in ways that haven't … [Read more...] about EA reveals Project Atlas, a game platform built on AI and cloud computing
Dual Universe is only in pre-alpha, but players have already made their mark in its virtual galaxy. JC Baille, founder of developer Novaquark, tells me that there's only about 3,000 players who have access to the ambitious sci-fi MMO a day or two a week. During that time, they've constructed cities, erected temples, and, yes, built a McDonalds and a Subway. Because even space colonists need a sando now and again.Yesterday, I sat down with Baille and Olivier Derache, Novaquark's marketing manager, for an hour-long tour through the live version of Dual Universe. It was a fun peek into a game that, since its announcement, has been turning heads by claiming to be the next step in the evolution of MMOs. When it launches in the next few years, Dual Universe will be a sandbox universe where millions of players all play on one server thanks to innovative multiplayer technology. They can harvest resources and shape the planet, craft fully customizable spaceships and buildings using advanced … [Read more...] about Dual Universe isn’t out yet but that hasn’t stopped players from building a McDonalds