Dave Perry is the sometime creator of MDK and now CEO of Gaikai, the streaming game provider. He thinks his tech is going to take over PC Gaming; because he’s got his hands on one of those Molyneux Inc. Reality Distortion Fields, he’s VERY persuasive. We caught up with him at the superbly-stimulating Cloud Gaming Summit in London to talk about Gaikai, inspiration in game design, why Battlefield games are awesome, and a few other topics that might interest you. RPS: (Talking about an argument).Perry: …I love it when you get someone who rubs everyone the wrong way. So much fun. RPS: Being challenged about your ideas is of tremendous import to your business, of course.Perry: We’re people who care passionately about the things we get involved in. That’s why I enjoy getting into a really good debate on it, because we’ve spent a lot of time thinking about this stuff. RPS: You would hope you had, yes! You’ve ended up with a technology … [Read more...] about Head In The Cloud: Dave Perry Disrupts
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During GDC Online, I find Chris Roberts situated in a plain white room – with little adorning it other than a conference table and Roberts’ PC. Given the almost ridiculous grandiosity of his plans, the sparseness of the room makes for something of an odd contrast. But soon, all of that fades into the background. Roberts runs me through a surprisingly polished demo of Star Citizen in its current state, and it’s hard not to let my imagination get away from me. The foundation’s clearly in place, and the possibilities seem endless. But this is still a game. There have to be limits. Moreover, where’s the line between pie-in-the-stars ambition and reality? So naturally, I ask. I ask about EVERYTHING. In part one, we cover why the universe is broken up into instances, Squadron 42, why Roberts doesn’t think this will become some crazy political struggle ala EVE Online, and of course, Roberts’ aspirations to a life of space crime. RPS: Your plans for … [Read more...] about Roberts On Star Citizen, Becoming A Space Crime Lord
When people talk talent in the game industry, the name of Lorne Lanning inevitably comes up. His company, the 10-year-old Oddworld Inhabitants, was created with the intent of delivering on a unique promise: bringing a five-part opus of games to consumers on numerous platforms over many years. With that promise only partially realized, it seems as if Lanning is changing the rules--with many observers speculating he is leaving the world of game creation behind forever. Last month, in an online interview that appeared with little fanfare, Lanning announced he was relocating his company from San Luis Obispo to the San Francisco Bay Area. Over the weekend, the Hollywood Reporter further elaborated on the upcoming plans of Lanning and Oddworld. To some, the article suggested he was getting out of the game business altogether--"not the idea," Lanning told GameSpot yesterday. The Reporter's take outlined how the Oddworld Inhabitants game studio had been disbanded, and how Lanning … [Read more...] about Q&A: Oddworld’s exit from games?
The Xbox One X is designed to be the most powerful game console ever sold. At $499.99, it better be. You can discuss the technical details of a system like this endlessly, but I’m more interested in what it’s like to live with a system that puts so much faith in its own raw power. This is what I’ve found. What you’ll notice Let’s clear the air a bit before we begin: Discussing both 4K televisions and high dynamic range (HDR) standards involves a good deal of subjectivity. Unlike with the move to high definition, the visual advantage of 4K isn’t immediately obvious to everybody. And HDR isn’t standardized — many 4K TVs don’t even include the feature, and there are two competing formats. The benefit you’ll see from the Xbox One X is directly tied to the quality and feature set of your display. It’s hard to separate what it’s like to use the Xbox One X from the benefits and downsides of your particular display. For … [Read more...] about The Xbox One X makes the PlayStation 4 Pro feel like a half-measure
MTV has been courting the youth demographic for years with music videos, risqué comedy, and reality shows aplenty. Soon, the cable network will begin an all-out onslaught to snare a new demographic: the gamer. On Sunday, MTV will kick off the first of its "theme weeks" targeted exclusively at gamers. Bearing the 133t-speak moniker "Game0RZ Week," the seven-day event will see games dominate the agenda on virtually every MTV property, including the more music-centric MTV2, college-life channel mtvU, and broadband streaming video channels mtvU Über and MTV Overdrive. MTV will enlist both established programs as part of its Game0RZ Week onslaught. Besides the obligatory TRL tie-in, the network will air a new episode of True Life that follows three young gamers as they make their rounds on the pro circuit, including Halo 2 champ T-Squared and frag-girl extraordinaire Alice Lu of the GX3 (Girls Got Game) crew. The Sims Life upends the True Life formula by profiling people … [Read more...] about Q&A: The MindZ behind MTV’s Game0RZ Week