Forgive me, readers, for I have let us all down. This week I had someone over to sign a legal document as a witness, and we watched Fury Road, and I didn’t say “Witness me!”. There’s nothing I can do to redeem myself, but before you destroy me with sticks, why not enjoy another round up of the best new, obscure games on Steam with Unknown Pleasures? Atoning for dereliction of punning duty this week: Artistic mutants, sarcastic ghosties, and competitive monks. An instantly loveable adventure game about Penny, a … lord, what would you even call her? A grown up version of Louise from Bob’s Burgers? She’s mean, self-centred, bizarre, weirdly heroic in her own cynical way, and bloody funny. She’s fired from her job for being too, um, enthusiastic, and immediately goes off with her boyfriend (who she addresses as “Boyfriend”) on a little drive across the game’s absolutely wonderful parallax world. But then dies. And is … [Read more...] about Unknown Pleasures: Witness the best five new indie games on Steam
Body horror indie games
By my calculations, approximately 72,000 new games are released on PC every day, and keeping track of them all is basically an impossible task. But of the dozens that pass before my eyes in any given second, a few stand out enough to catch my attention. These are some of the in-development indie games that I’m looking forward to playing the most.Winter HallDeveloper Lost Forest | WebsiteIn this gorgeous, atmospheric folk horror game you ‘timeshift’ into the bodies of the dead to change the past. Set across 600 years of dark history, the choices you make will be reflected in the present day.TransmissionDeveloper Sea Green Games | WebsiteThis stylish, atmospheric driving game promises a chill synthwave soundtrack and is described by the developer as “Euro Truck Simulator meets Jalopy on a rainy summer night in 1986”, which sounds perfect.SpinchDeveloper Queen Bee games | WebsiteThe dazzling psychedelic art of this retro-flavoured platformer comes courtesy of … [Read more...] about 12 cool-looking indie games in development right now
Recently I had a chance to go back to Resident Evil 1 Remastered edition. This was Capcom rebuilding the original game for the Gamecube back in the day. This version turned out to be one of the best games in the Resident Evil franchise; thanks to a new layout and design. Going back over it, there is one detail that I don’t think was given enough credit, and that was the development of “Crimson Head” zombies, and how it solved a problem that modern horror designers are struggling with. Threat Management: Traditionally in any horror game, enemies have just one “health bar;” you kill them, and they’re gone for the rest of the experience. The challenge of games that focus on horror has to do with managing the threat level of the enemies with your limited resources. One of the biggest differences between action and survival horror comes down to the distribution of weapons. Most action-horror games tend to give the player enough ammo to adequately fight … [Read more...] about How Resident Evil’s Crimson Heads Changed Horror Design
If Freud was around to play video games, I think he’d have quite a lot to say about they way they portray the relationships we have with our parents. While fatherhood or father figures are regularly a pivotal storytelling device and a plot driver - look at The Last of Us, Telltale's The Walking Dead and BioShock Infinite for example - mothers, and even motherhood as a concept, are a much more complicated topic. Despite the fact that mothers are literally the only way we arrive on this Earth, video games tend to stay away from making them part of a narrative or including them among the roster of main characters. The majority of mother figures in games are distorted, monstrous things, killed off in the first few minutes, only available in letter form, or simply not mentioned. They’re pretty important figures, mothers, so why are they so grossly under-represented in games? It’s something that I became acutely aware of with Mother’s Day just around the corner. … [Read more...] about Why do video games have such a problem representing positive mothers and motherhood?
As Polygon's recent fifth birthday approached, we started thinking about what we could do to celebrate it. And what's more fun than ranking the 100 best games of all time? 500? So we did. We started by setting rules upfront. We asked everyone to vote based on innovation, polish and durability, rather than simply personal taste. We cut games released in 2017 to eliminate recency bias. And we left out sequels that we deemed too similar to the games that came before them. Then we voted, but we knew we had gaps in our knowledge on staff. So in addition to gathering votes from the Polygon team, we worked with a group of external and freelance writers to pull in their input: Kahlief Adams, Susan Arendt, Katherine Cross, Jon-Paul Dyson, Benj Edwards, Cara Ellison, JC Fletcher, Jenn Frank, Harold Goldberg, Janine Hawkins, Blake Hester, Laura Hudson, Henry Lowood, Jeremy Parish, Carolyn Petit, Andrea Rene, Jaz Rignall and Gary Whitta. Collecting all those votes together, we then combed through … [Read more...] about The 500 best games of all time: 500-401