Audio player loading… PUBG Corporation parent company Krafton will soon be the proud new owner of Subnautica studio Unknown Worlds. Krafton said the acquisition will help it "expand its IP and diversify the company’s portfolio of groundbreaking games." Playerunknown's Battlegrounds is the jewel in Krafton's crown, but Unknown Worlds will actually be its sixth studio: It also owns mobile studios RisingWings and Dreamotion, Bluehole and PUBG Studios, and Glen Schofield's Striking Distance Studios, which is currently working on a Dead Space-style survival horror game call the Callisto Protocol that, for some reason, is set in the PUBG universe . "It was immediately apparent how closely Unknown Worlds and Krafton are aligned in the way we think about games and game development," Unknown Worlds founder and CEO Charlie Cleveland said in a statement . "Subnautica and PUBG both started humbly and evolved successfully through constant iteration and feedback. We want to bring … [Read more...] about PUBG’s parent company now owns Subnautica studio Unknown Worlds
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Sometimes a game crashes and burns so loudly that it's impossible to ignore. But for others—following a flashy marketing campaign, maybe some preview events or E3 presentations—the release date passes, and soon after that they might as well cease to exist. They're played and reviewed, sure. And someone, somewhere, probably even loved them. But for the rest of us, they're forgotten until years later when someone mentions their name and we go, "Oh, yeah! That game! I forgot that came out." Here are some of the last decade's biggest games that disappeared from the public consciousness. Paragon Released: August 2016. Why we were excited: As someone who always bounced off MOBAs, like many others I had hopes that Epic's big-budget in-house entry into the genre, with its third-person shooter presentation, would be my best chance to finally become someone who understands what "jungling" means. Why we forgot it: Paragon had an identity problem. In response to … [Read more...] about The big games from the last decade we forgot ever existed
When I heard that Square Enix had sold Tomb Raider, Deus Ex, and three respected game studios to Embracer Group for $300 million, I instantly became that guy who knows exactly how much everything is worth but can only back up his valuations with rhetorical questions. $300 million? For Tomb Raider? And Deus Ex? Are they serious? It seems like a steal for Embracer, but in retrospect, just because my dad knows who Lara Croft is doesn't necessarily mean that the series is going to be profitable in the future. Sexy British artifact thieves are unfashionable—people want to play as miserable wretches named The Tarnished these days—and the kind of games Eidos-Montréal and Crystal Dynamics are best at making are very expensive to produce. Eidos-Montréal studio head David Anfossi said in 2018 (opens in new tab) that Shadow of the Tomb Raider cost as much as $100 million to make, and another $35 million to promote. It was half-off during Steam's Autumn Sale the same year it … [Read more...] about Is $300M for Tomb Raider and Deus Ex really that big of a steal?