Read this article about the very best free PC games and watch as capitalism collapses around you. There are enough that there’s no reason you should ever spend money again. The list is presented in alphabetical order, and any one of these games is worth your time. Click the links below to leap to our write-up for each particular game. Our picks for the best free PC games: Before we move on to the games proper, let’s quickly run through the rules. For starters, unlike previous iterations of this list, we’ve included both outright free and free-to-play games. All of the games we’ve selected for inclusion are relatively generous and can be played happily without you needing to spend money. We still only include games that are standalone, which means free modifications of paid-for games are not allowed. If you need to buy a game in order to play the free game, then it’s not free. Prefer videos to these chicken scratchings? Then the RPS video team has you … [Read more...] about Best free PC games for 2019
Best free open source crm
I know you are not allowed to open source a Unity project that contains asset store items that are either paid or under the default license. I am just wondering if there's any way to make my git repository public without getting into trouble. Would it be possible to compile all third party assets into binary and keep the rest of the project text only? Would this solve the redistribution problem of third party assets while still keeping my own code and assets open source? I know about just adding a list of required assets, but I'm looking for a better approach: a way to just download the repository, import it and it just works. If this is at all possible please share your solutions. … [Read more...] about Unity open source projects with third party assets
Many free and open source software licenses have conditions in them that ban bundling it with proprietary modules, although, in case of the GPL at least, there are some exceptions for drivers and necessary libraries. Can open source games be published on Steam without violating the licenses? I know there are some free software available on Steam, such as Blender (using the GNU General Public License), the Godot engine (using the MIT license), and SuperTuxKart (which is currently in Steam Greenlight). What permissive license is best for publishing on Steam? … [Read more...] about Can open source games be published on Steam?
In a surprise move, Nvidia has announced that its proprietary physics engine, PhysX, is going open source. The move coincides with the PhysX SDK 4.0 release, and a push for higher fidelity physics simulations. Epic Games and many others use Nvidia PhysX for game physics simulations. Nvidia PhysX will become the only free, GPU-accelerated open-source physics simulation. There are also other physics solutions such as Intel’s Havok engine and Bullet. Bullet is free and open source, while Havok is proprietary and costly. Nvidia looks to take the best of both worlds, and release the only solution that combines all three. The most important part of PhysX is the ability to use graphics cards to crunch numbers for physics simulations, offsetting performance to the GPU. Havok, its main competitor, supports GPU-acceleration, but is not built to take as great of an advantage of a system’s GPU. PhysX 4.0 is supported on iOS, Mac OS X, Android, Linux, Windows XP or later, Xbox One, PS4, … [Read more...] about Nvidia PhysX Goes Open Source, Pushes for Higher-Fidelity Simulations
Today we are going to take a look at the PlayCanvas HTML5 3D Game engine. While not strictly a tutorial, this guide should give you a pretty good idea of what the PlayCanvas Engine includes,if it is right for you and give you enough information to get you started. There is also a video version of this tutorial available here. First off, what exactly is the PlayCanvas Engine? Well, let’s let them describe it in their own words: The amazing developer tools part isn’t hyperbole either, PlayCanvas ships with an impressive amount of polished and high quality tools. Where it does get a bit confusing is where the open source part stops, and the pay to use it part starts. Getting Started There are three ways to develop with PlayCanvas. Download and run the tools locally, use the online tools and code using a Github or Bitbucket repository or, as I am going to do in this example, work entirely in their online … [Read more...] about Home > Programming > PlayCanvas is the world’s easiest to use WebGL Game Engine. It’s free, it’s open source and it’s backed by amazing developer tools.