Chaos thrives at the heart of The Dark Knight. From the movie’s opening heist that introduced its iconic take on a classic villain, to the endless debate of Joker’s “unstoppable force” meeting Batman’s “immovable object,” The Dark Knight presented one of the darkest and most engaging film adaptations of Batman that we’ve ever seen, and ten years on from its release, still reverberates as a peak film in the landscape of comic book movies. Originally released on July 18th, 2008, this week has officially marked ten years since the release of The Dark Knight, director Christopher Nolan’s seminal superhero film that has certainly grown in reverence since the time of its release. In the current era of superhero movies being dominated largely by the efforts of Marvel and their ever-expanding Cinematic Universe, it’s interesting to look back and reflect on a time before all comic book movies were beholden to being part … [Read more...] about The Dark Knight Was a Landmark Superhero Movie, But Its Video Game Never Saw Release
Batman arkham knight gameplay
Feudal Japan is the gaming flavour of the day right now, at least at E3 2018 anyway. First, we had FromSoftware's Sekiro: Shadows Die Twice revealed as another E3 2018 game, and now Sucker Punch gets to shine with some gameplay for its upcoming open world set in the same backdrop, Ghost of Tsushima. The game made an extended appearance during PlayStation's E3 briefing, in which it also showed off titles like The Last of Us 2 and Spider-Man PS4, with a revealing gameplay trailer detailing even more about the game's story and setting. Before I get into the analysis, though, have a watch of the whole thing in the video below. We're told that our protagonist - Jin - is alive during the time of an unspecified Mongol invasion of Japan, and witness him riding through beautifully rendered blossom fields (you can practically feel the wind blowing through every petal) to confront several of these marauders as they terrorise the locals. And this is where Sucker Punch gets to … [Read more...] about Get your first look at Ghost of Tsushima gameplay with Sucker Punch’s jaw-dropping E3 2018 trailer
Computer games are made out of a lot of things. Level geometry and music, shader effects and AI, physics systems and sound effects, textures and scripting. And words. Words of dialogue, plot, lore and backstory. Words for the menus and tutorials. Words for store pages and pitch documents and documentation of their systems. Even games that do their damnedest to avoid using words to tell their stories—even games that apparently have no stories at all—they're all still built on thousands of the things. Writers therefore take a central place in game development, perhaps more central than you might expect. Working alongside artists and designers and every team, they help to build a game's world, stitching all its often divergent parts together into a form that makes sense to you, the player. To put it succinctly, writers make the glue that holds a game together.Tom Bissell, who was lead writer on Gears of War 4 and has credits on What Remains of Edith Finch, Battlefield: … [Read more...] about How blockbuster games are written
Have you ever loaded up a new PC title, run the in-game benchmark, tweaked settings for optimal performance then discovered that actual gameplay throws up much lower frame-rates, intrusive stutter or worse? It's a particular frustration for us here at Digital Foundry, and it leads to a couple of very obvious questions: firstly, if benchmark modes are not indicative of real-life performance, what use are they? And secondly, if their use is limited, how representative of real-life gaming are the graphics card reviews that use them, including ours?Before we go on, it's fair to point out that not every benchmark mode out there is useless beyond redemption. In fact, there are a range of great examples that do set you up reasonably well for tweaking for optimal performance. And then there are others which actually drain system resources more than the actual game, which we'd argue is of more use than those that inflate their performance figures. However, there are some particularly striking … [Read more...] about Just how useful are PC benchmark modes really?
Iconoclasts, out this week on Steam, PS4, and PlayStation Vita, is the product of developer Joakim Sandberg, who spent seven years tuning and tweaking the side-scrolling adventure game to his personal taste. The result is a game that's strikingly precise, and one that reflects the passions and interests of its sole developer. That's a rare thing in games, which often benefit from being touched by many hands in the course of development. Today on the Gamasutra Twitch channel, we were lucky enough to talk to Sandberg about his influences and the decisions he made producing this game. You can watch our full conversation up above, but just in case you're *checks spreadsheet* trying to escape a iron-fisted theocratic government that's angry at you for choosing your own career, you can read some quick highlights down below. Building a side-scrolling action game with auto-aim Most side-scrolling action games, while not relying on precision aiming, do ask players to pay … [Read more...] about Iconoclast’s developer talks making a game that just ‘feels right’