EmuParadise, for 18 years a go-to site for emulators and ROMs to play hard-to-find, if not ancient video games, announced last week that it would no longer offer its vast library of ROMs. The legal exposure, the site’s founder said, was simply too great a risk to himself and those who have supported EmuParadise’s efforts. Though EmuParadise did not name Nintendo, much less any legal threat from the console-maker, as the reason, many have tied that company’s vigilance and willingness to take legal action to this development, which seems like another setback to ROMs, emulation and video games preservation. What’s going on? Who’s to blame? What is the solution, if any? We’ll try to explain all of the issues in play here — some going on for decades — and why emulation is about more than snagging free copies of old games. What happened, exactly? On Wednesday, MasJ, who founded EmuParadise in 2000, announced that all links to download ROMs … [Read more...] about A major hosting site took down all its ROMs. What’s going on?
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While we often think of single-player games not requiring an internet connection, and certainly many of us do play our roguelikes offline, there are advantages to implementing optional online features in a roguelike. Browser games, or roguelikes that require a persistent server connection to handle gameplay/content, are beyond the scope of this article. Those are also more likely to be real time or multiplayer (i.e. “less roguelike”) and require a connection anyway, while here I’m talking about single-player turn-based roguelikes that can also/normally be played offline. Many of the original classic roguelikes, pretty much anything that runs in a terminal, can be set up to work through a connection (telnet etc.). (See here for a collection of classics accessible via this method in your browser.) But there is so much more you can do than simply play a roguelike hosted on a server by feeding it commands. What about value-added features? Now that most players have access … [Read more...] about Web Support in Single Player Roguelikes
Traditional roguelikes are both at an advantage and disadvantage when it comes to accommodating color blind players. On the one hand recoloring monochrome glyphs is a fairly straightforward process; on the other a game lacking any method of adjusting colors can be difficult for some to play, more so than say a game with unique multicolored sprites for each object. A good number of roguelikes store data in external files, so technically it’s possible for players to dig through the data and make changes to improve their experience. This is far from “accommodating,” nor is it very realistic to expect every player that needs it to be willing and able to do this. There must be better solutions. But first, a closer look at the issue for those of us with normal vision. Color blindness mostly affects the male population, anywhere from 5-10% of it in fact, so it’s definitely an issue to take into consideration. Even before reaching out to a broader audience with … [Read more...] about Accommodating Color Blindness
Channel Awesome has been criticized by its former employees for allegedly mistreating its contributors, with popular videomakers who previously appeared on the site bemoaning its management, claiming that they left as a result of issues stemming from the behavior of its owners, Doug Walker, Rob Walker, and Mike Michaud. The allegations leveled at Channel Awesome have been circulating for the past few weeks, leading to #ChangeTheChannel becoming a trending topic in the process. Videomakers such as Allison "Obscurus Lupa" Pregler and Lindsay Ellis have been taking to Twitter to share their thoughts regarding the network, most commonly known for hosting the Nostalgia Critic web series. Channel Awesome is a popular network that hosts film, TV, gaming and comics coverage from a variety of videomakers, with it currently home to the likes of Angry Joe and Chris Stuckmann. The complaints have seen some of Channel Awesome's former contributors, who previously hosted their videos … [Read more...] about Channel Awesome Criticized by Former Contributors for Alleged Mistreatment
Back in 2008, anyone with a decent computer and web browser could access hundreds of games instantly. The accessibility of Flash as a programming platform revolutionized the internet, and with communities like Newgrounds and Kongregate, it was easy for developers to upload games that millions of people could quickly load up and play. But now that Flash is supported on fewer devices, many games of the past run the risk of being lost in the wake of changing technology. If these games aren’t adapted for modern devices, it won’t be long until they become completely unplayable. When I reminisce about the long-gone era of Flash games, I always think fondly of the game (I Fell In Love With) The Majesty of Colors. It launched around the time when many developers were still experimenting with what was possible with Flash. Some developers were cutting their teeth with basic run-and-gun action games, while others were exploring how the medium could create new types of interactive … [Read more...] about Remastered Flash games are the key to preserving the past