At t toll free number
Microsoft is on the prowl. Xbox boss Phil Spencer said in November of last year that the Redmond behemoth is looking to improve its ability to "create content"—which is to say, to increase its first-party games output. One quick-and-easy way of doing that is to hoover up studios or publishers, and rumors of potential buyouts, some wild and others more grounded, quickly surfaced following the proclamation. Microsoft's primary goal is to make up ground against Sony, whose first-party oriented approach to the PlayStation 4 console has served it well. But Microsoft's "ecosystem" approach to the Xbox makes the matter relevant to those of us who call PC home too. Microsoft has had mixed luck with internal studios—for every Turn 10, a Lionhead—and so watching how the future unfolds for whichever studio ends up in its grasp will be interesting in its own right. But any big studio purchase could send massive ripples throughout gaming: Imagine, if you will, Cyberpunk 2077 as a … [Read more...] about What game studios might Microsoft actually buy?
Deadly Premonition was released five years ago this month. This cult classic is an open world survival horror game interlaced with generous helpings of tongue-in-cheek humor and utter lunacy. Several members of the development team at Access Games contributed to this postmortem, which ran in the August 2010 issue of Game Developer Magazine. We are please to reprint it for the first time ever online. Thanks to all of the developers who contributed: lead level artist Wataru Nishide, lead programmer Hideki Kataoka, programmer Yutaka Ohkawa, art director Hitoshi Okamoto, planner and audio manager Keiji Teranishi, and, of course, the game's writer and director, Hidetaka "SWERY" Suehiro. **** This project began in the early fall of 2004. Looking back, it was more than five and a half years ago. After we released Spy Fiction in late 2003, Access Games wasn’t lucky enough to have the opportunity to work on another original title, and we wasted nearly a … [Read more...] about Classic Postmortem: Deadly Premonition
Sonic the Hedgehog was the first video game character featured as a balloon in the Macy’s Thanksgiving Day Parade. In 1993, arguably at the height of the Sega mascot’s popularity, the Sonic balloon soared above New York City until it neared Columbus Circle at the Southwest corner of Central Park. There it struck a light pole. The balloon ruptured and deflated, causing minor injuries to a child and an off-duty police officer standing below. The next year, the balloon reappeared, repaired and ready to fly once more. It successfully completed the parade’s route and Katie Couric noted on NBC’s live coverage of the event that she and co-host Willard Scott were happy to see Sonic doing well after running into some turbulence the year prior. In 1995, the year Sega released its Sega Saturn console in North America, the balloon struck another light pole. Then in 1997, the balloon hit a third light pole and deflated once again. The parade retired the balloon, keeping it … [Read more...] about Sonic the Hedgehog’s long, great, rocky history
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history