Editor’s Note: “Deafness,” as referred to in this article, crosses all forms and levels of hearing impairment. As someone who has a first-hand experience with deafness and gaming — someone who wears hearing aids — I’ve found myself cowering behind shelter in PlayerUnknown’s Battlegrounds as a friend instantly pinpoints the direction of a sniper from miles away; meanwhile, I can’t locate them on just audio alone. I’ve played plenty of narrative-driven games like Wolfenstein II: The New Colossus and had to squint and move closer to the TV to read the puny subtitles. I’ve had dialogue-heavy games that don’t offer subtitles at all, leaving me with little idea of what’s going on. Recently, we’ve been hearing developers, publishers, players, and companies discussing accessibility more than ever before. The most notable example of this came from when Microsoft recently revealed their Xbox Adaptive … [Read more...] about How Can Developers Build Accessibility Bridges for Deafness and Gaming?
Art for arts sake
Most first time builders don’t realize this, but picking the right computer case is a monumental decision. The best PC case for your build determines what components will actually fit inside, how easy your system will be to build, how air will flow across your components, and how your computer will fit into your gaming setup. PC chassis come in a variety of sizes, from miniscule mini-ITX systems meant to sit on your desk, to massive full towers designed for maximum expandability.With this in mind, we’ve picked out 20 of the best PC cases to start with for your next system build, spanning a spectrum of sizes, shapes, and price points. If you're looking for a great caming case, it's here. If you want something sleek and minimalist, it's here, too.Some are our personal favorites, the best cases we've built our own rigs with. Others come highly recommended by do-it-yourselfers and professional reviewers. If you're looking for even more specific advice, check out our buying … [Read more...] about The best PC cases for your next gaming rig
Excellent question. I’ve tried to keep the descriptions brief for both of our sakes, but included links to other posts I’ve written about that role in particular. There’s a lot of them, so let’s just jump into it.LeadershipExecutive Producer (aka Game Director) - The mastermind in charge of the entire project. Makes all of the high level decisions, including major features, story, world building, budgeting, scheduling, team composition, marketing, contracts, etc. The final decision maker. Also the one who answers to the publishing executives. Spends most of her time in meetings and assigning/prioritizing tasks for others.Creative Director - Design lead. All designers and content creators answer to him. His job is initially to work with the executive producer come up with core designs and ideas that will drive the gameplay, then gradually shift to managing the design team as they join up and keep them all tasked out and productive. Keeps a high level view of the … [Read more...] about In an attempt to expand on a recent question; for…
In late January, two VRChat streamers, Nuts and Chipz, married each other in front of their closest friends and 8,000 people watching on Twitch. Chipz and Nuts’ special day was one of the most anticipated events in VRChat, with the tale of their wedding spreading quickly through the virtual community. It was a momentous occasion for two of the most loved role-players, and a beautiful end to an ongoing saga. Their wedding was more than a gimmick or declaration of virtual love; it was a reminder that interesting episodic stories are being told in VRChat. The wedding wasn’t just an event. It was a season finale. How did this start? David is better known to the VRChat community as Chipz. With just under 500,000 channel views according to SocialBlade, he’s not a small-time streamer. David used to be a music streamer, but after talking to a friend, decided to take his talents to the world of VRChat. He began his VRChat career walking around public forums and streaming … [Read more...] about A VRChat wedding helped lead the way for good episodic in-game series
Breath of the Wild did something no Zelda game had ever really done before. It changed. While the world setting and art style had shifted in the past (most notably in Ocarina of Time’s successful move to 3D), the fundamental nature of game flow in Zelda remained unaltered for more than 30 years. The narrative setup (often lengthy), overworld, underworld, a growing suite of tools earned by completing dungeons in a fixed order: You’ll see the same elements in A Link to the Past, Minish Cap or Wind Waker, although they look and feel nothing alike. Polygon asked some of our favorite game developers and writers to reflect on the games we played in 2017. To see all of the stories, visit our hub. And then you boot up Breath of the Wild. Compared to other games in the series, this one tosses you into the current console generation’s version of Hyrule without a lengthy narrative sequence. It opens up the world to you generously, instead of doling it out in bite-size … [Read more...] about Ken Levine on Zelda and the terrifying need to demolish the old to make way for the new