During the keynote address at CitizenCon 2018, the fifth-annual Star Citizen fan convention, Chris Roberts and his team showed off an elaborate, new, multi-part mission type. It included multiple groups of players fighting over the same objective, with an attack run by a new ground assault ship as the centerpiece. Most of what was shown in the demo will be playable once the new update, referred to as 3.3, goes live. Past CitizenCon keynotes have generally provided Roberts with an opportunity to tout his team’s ambitious goals for Star Citizen’s “persistent universe” game, referred to as the PU. This year included plenty of flashy gameplay elements that developers say are right around the corner. No release date for the 3.3 update was given. Since 2016, Star Citizen itself has not had a release date. Even after the new update goes live, only a small fraction of the project’s multiplayer game will be playable. The backdrop for the demo was the city of … [Read more...] about Star Citizen’s multiplayer demo shows off complex missions, $330 attack ship
Arma 3 demo
Active noise-canceling technology is a staple of the modern headset market. You’ll find a bunch of different options for sale from multiple manufacturers, many of them completely wireless. They’re especially popular with frequent fliers, since they do a good job of drowning out engine noise. But the technology has been slow to catch on among gamers. A new company, called Victrix Pro, aims to change that. I’ve spent the last few weeks demoing its first offering, called the Victrix Pro AF ANC, and I’m pretty impressed. Active noise-cancellation technology came to prominence in the late 1980s, thanks to the Bose Aviation Headset. The idea is that at least one microphone listens to the environment around the wearer, and then creates an acoustic signal inside the headset that drowns out exterior noise. The design of the AF ANC includes four external microphones, and the results are impressive. Most ambient noise fades away. In its place is a soft, sonorous bed of … [Read more...] about This new noise-canceling headset could be just the thing for pro players and streamers
Have you ever loaded up a new PC title, run the in-game benchmark, tweaked settings for optimal performance then discovered that actual gameplay throws up much lower frame-rates, intrusive stutter or worse? It's a particular frustration for us here at Digital Foundry, and it leads to a couple of very obvious questions: firstly, if benchmark modes are not indicative of real-life performance, what use are they? And secondly, if their use is limited, how representative of real-life gaming are the graphics card reviews that use them, including ours?Before we go on, it's fair to point out that not every benchmark mode out there is useless beyond redemption. In fact, there are a range of great examples that do set you up reasonably well for tweaking for optimal performance. And then there are others which actually drain system resources more than the actual game, which we'd argue is of more use than those that inflate their performance figures. However, there are some particularly striking … [Read more...] about Just how useful are PC benchmark modes really?
If you follow the games business closely, you've undoubtedly had a few vertigo-inducing moments over the last few months when it occurs to you that Fortnite—yes, that Fortnite—is the hottest thing in the world. Honestly, we've lived within the Fortnite development cycle for seven years, and for most of that time it's carried the reputation of either a troubled project or a piece of flat-out vaporware. That Epic has proven us all gloriously wrong is one of the greatest gambits in the history of the industry. However, you can't chalk all this up to poetic destiny. Sure, Fortnite did eventually find Valhalla, but not after resignations, rescopings, and company-wide restructurings—a lot of luck, and a lot of hard work. We paged through the tumultuous history of Fortnite, all documented in concerned reports filed by skeptical journalists over the past decade, to bring you a short timeline of Epic's once-and-future king. We begin, as always, at the VGAs. December … [Read more...] about Delayed, irrelevant, phenomenon: How Fortnite became the biggest game in the world