The last game entry in the franchise comes from the 2015 mobile title Sailor Moon Drops, which acted as a clicker type of title as fans were able to complete puzzles in order to advance through levels before coming across a pay wall or two keeping you from advancing. It was ambitious in how much of the original manga's narrative it managed to bring into the title, but was shut down early last year due to lack of support. … [Read more...] about When Are We Getting a New Sailor Moon Game?
Anthem how to do combo triggers
Bandai Namco has some big Dragon Ball-related announcements in store for fans this month. In addition to teasing a new DLC character for its acclaimed fighting game, Dragon Ball FighterZ, the publisher revealed that a brand-new Dragon Ball title is in development. … [Read more...] about A New Dragon Ball Action RPG Is In Development
Song of Horror's greatest weakness is, alas, probably the Presence itself. It's oppressive indeed when out of view, because you're always wondering when it will show up. You learn to time its appearances, and there's nothing like the dread when you're close to completing an episode but overdue a reckoning. The Presence's actual manifestations aren't that startling, however - think skellingtons and tentacles - and the problem with this being a procedural affair is that you quickly start to think of the scares as mechanical moving parts. The QTEs are as divisive as QTEs tend to be. I'd rather not spoil either the specific dangers or how you escape from them, but suffice to say you can expect button-bashing and rhythm-matching. The latter bits led to the game being all but unplayable over the winter, thanks to a performance bug that made it impossible to keep time; thankfully, this seems to have been fixed. … [Read more...] about Song of Horror is a quietly inventive homage to survival horror’s glory days
These decks ‘n tactics combos please me. The way that overlayer of decision-making feeds into combat strategy, and how you work towards unlocking more powerful cards for your next run. I don’t imagine I’ll be sucked as far down into this as I have the Spire, but the thought is there and it’s concerning. … [Read more...] about Roguelike deckbuilding meets board-based battles in Spellsword Cards: DungeonTop
Most of your creativity will hinge on the two central tools you're given: a sliding kick (great for starting juggles, while also allowing you to cover a great distance very quickly) and an electrical leash that lets you yank people or objects towards you. It's a delight to master the various combinations of these two simple elements. As soon as an enemy has been booted or leashed, they enter a period of slow-motion movement allowing you to line up your shot or move around to get a better aim; it soon becomes apparent that both attacks are really about repositioning for that one-in-a-million target shot. … [Read more...] about Bulletstorm • Page 2