But really, what you'll get in Resident Evil Maiden is a true glimpse into the power of the next generation. Faster load times are one thing, but there's an unmistakable quality to the scale and detailing here that feels transformational. If Maiden is a real indicator of the path that Capcom is on, then Resident Evil 8 will be the game that simultaneously justifies the cost of your 4K TV and makes you regret buying it in the first place. It'll make you love the day you brought 3D Audio into your home and loathe the pressure to put the headset on. And, if you're anything like me, it'll probably give you a new found fear of decaying witches that can dissipate into swarms of sticky insects. Resident Evil 8 better be worth the restless nights. … [Read more...] about Resident Evil Maiden left me uncomfortable, entranced, and thirsty for more
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"In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates," CD Projekt said in the patch announcement. "At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience." … [Read more...] about Cyberpunk 2077’s 1.1 patch goes live with fixes and ‘stability improvements’
But maybe you play games for something else. Like systems or strategy or narrative. Or maybe just different kinds of movement! Maybe you don't main as Corrin in Smash just for her balletic style, or don't think so much about Zora Link's Water Spin. Maybe you didn't revisit that Mirror's Edge 2D game in Flash (may it rest in peace) for years, just for the way Faye sprints and rolls. Or don't spend hours watching dance videos and Sakuga MAD anime compilations. What I mean is, maybe the circuits of movement in your mind are set alight by different things, exercised by other games, given voice and form by something else. But I'm just glad to have Super Mario 64 back in easy reach on the Switch. That double swoosh as you Triple Jump. … [Read more...] about Is Super Mario 64’s movement STILL the best in gaming?
You'll find the complete Cyberpunk 2077 patch notes below, but some highlights for last-gen consoles, which seem to suffer the most, include "various crash fixes" on PS4 and Xbox One, and "improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map)" for the Xbox One family of consoles. In general, crashes related to loading saves and opening/closing the game should be reduced on all platforms, and memory usage related to "characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more" should be improved. … [Read more...] about Cyberpunk 2077 update fixes a bunch of game-breaking bugs
The PC control scheme has been thoughtfully adapted to the joypad, with the right stick navigating your always-visible inventory and crafting menus, the face buttons carrying out in-world actions and the d-pad used for inspecting, dropping or using the items in your backpack. It seems like a fumble when written down, but in practice it's very intuitive. It also looks gorgeous when played on the PlayStation 4, crisp and smooth and filled with detail. The major downside is that both text and icons are now vanishingly small, to the extent that playing it from a sofa across the room is a recipe for squinting. I found myself having to sit on a cushion in front of the TV to work out what some of the crafting recipes required. … [Read more...] about Don’t Starve review