Finally, some pyramid action! Head to the marked location, deal with the hyenas, and enter through the small hole just above the base of the pyramid. Light a torch and head deeper inside; when the path forks squeeze through the gap in the rocks to the right and keep following the tunnels down until you reach a large open room. … [Read more...] about Assassin’s Creed Origins – Aya II and The Hyena
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2016: The year that time remembered
I love that these levels arrived weeks apart, presumably without either team having knowledge of the other's work. And I love that each is an extension of well-defined design philosophies - that Respawn, the studio that reaches back to Medal Of Honor and Call Of Duty, have hit a hard limit on their experiments with first-person manoeuvrability ("sometimes I think gravity is a pity") and have extended the wall-running and mid-air dodging into a fourth dimension, while Arkane, who make immersive sims in the tradition of Origin and Ion Storm, have found a way to double down on the feeling of inhabiting a place, and to make more immediate the notion of actions and their consequences. … [Read more...] about 2016: The year that time remembered
Spider-Man swings in for second Curse of the Man-Thing chapter
"It's a tale of near-death and rebirth, but what better for Marvel's resident swamp god than to be forced to hunker down into himself before he can re-emerge bolder, bigger, and more powerful than ever, just like the swamp that first gave him new life," Orlando states. "Man-Thing's quest to reckon with the secret he's long held within draws from his earliest appearances and feeds into the hyper-new, not just with his re-emergence, but the debuts of a new villain in Harrower and a new team out of Krakoa in the Dark Riders. Everything that he touches is bound to see new growth." … [Read more...] about Spider-Man swings in for second Curse of the Man-Thing chapter