Cogmind is coming to Steam this month! This was inevitable, of course, if a little later than planned as I waited to at least partially get over the serious injury which has been keeping me from making progress for months now. Anyway, here we are, with contracts signed, a store page already in the open, and a Steam build more or less done and waiting for October 16th. It’s certainly been an interesting process filled with new challenges, plus internal preparations for Steam doesn’t seem to be the kind of thing people write much about, so I’ve decided to share my experience here. Valve has “Steam Direct” now, whereby any developer can simply pay to release their game via Steam, but having already gone through Greenlight earlier this year… I didn’t have to worry about that. I thought they’d merged us into the new program and would require that I also wait 30 days from sign-up before launching, as per the Direct rules (there are other new … [Read more...] about Prepping for Steam
Access 2 interpreters reviews
Where oh where is #9 this week, you ask, uncertain that it is possible to have a top ten without it. A mystery! Of course there are the usual suspects, the increasingly usual new suspects, and even a couple of new entries, but when it comes to slot nine, there’s a gap. The URL for the entry is this, the number seemingly unattached to anything on the store, and not the since deleted entry for the idiotic CS:GO championship sticker collection, as I’d first assumed. Go solve the mystery, mystery solvers! 10. Grand Theft Auto V A whole other mystery is the persistence of this game in the top ten, despite its being over 47 years old. Back after one week off, it means we can continue our new series, What’s Another Thing You Could Buy Instead Of GTA V Again? What’s Another Thing You Could Buy Instead Of GTA V Again? This inflatable unicorn 8. Final Fantasy XV Windows Edition Next mystery! Despite not being out for over a month, FFXV is already in the charts, owing … [Read more...] about Steam Charts: Mystery No. 9 Edition
A digital-only game based on licensed content is doomed to die right from the outset. At some point, months or years from now, that licensing agreement will expire - at which point the publisher can no longer sell the game. It will be summarily pulled from digital storefronts - sometimes with little or no warning - and is unlikely to ever resurface, unless the publisher is willing to negotiate those licensing deals all over again. Last December, a slew of Transformers games were suddenly removed from Steam and PSN (and later from the Xbox Marketplace) with no warning from publisher Activision. Among them was Transformers: Devastation by renowned developer PlatinumGames, which had only been released two years previously. Teenage Mutant Ninja Turtles and Marvel titles published by Activision have suffered a similar fate. Players who have previously bought and downloaded such games can still download them again. But even this exception may not apply forever. The fact is that you do not … [Read more...] about Where do downloadable games go when they die?
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history