About this blog Development of the Firework Factory game Entries in this blog Hi all, The main project for this weekend was to get powerups tied to an actual level in the game, which i have now got working as in the video below: With this out of the way I have decided to progress onto the next feature of the game which requires development. This is the level select page, which you are presented with if you have previously unlocked any levels in the game, letting you revisit and replay them to get better scores and collect extra powerups. Within the menu, each level should have a preview image, or thumbnail, showing its appearance to allow for visual memory of which level is which. This was previously implemented on the .NET version of Firework Factory, as can be seen below: In the newer unreal engine version this must be re-implemented. In the previous version, screenshots were taken by spawning the entire level, taking a screen capture of the level and storing that in a … [Read more...] about Firework Factory Development Journal
7 wastes of software development
Pretty soon the grim news cycle is going to grind to life again. Only three months until — no! Don’t think about it. We still have a moment here, on the crinkly, brightly coloured waves. Listen to their quiet rustling and think, not about reality, but about games! Yes, lovely, shiny games. We can bury our face right in them. And from that point of view the next 12 months are looking pretty good. Here’s our selection of the games we’re most looking forward to next year. Brendan: I like a corridor shooter. No open world to gawk at. No map to consult. No mountain to tramp towards. Just a nice, grim-faced bulletfunnel, with some nonsensical story and firey set pieces thrown in. The Metro games were not perfect, but they are among the best examples of a shooter admirably concentrating on its own genre. While Call of Duty’s corridor shoots became so stale that they dropped the singleplayer mode entirely for Codblops 4, the Metro folks went quiet. In recent … [Read more...] about The RPS hivemind presents: The most anticipated games of 2019
It’s been a wild year for VG247, so to celebrate we’re going to be republishing some of our favourite work published in 2018 – opinion pieces, features, and interviews, that we’ve enjoyed writing and reading, and which we believe showcase some of our best work. Enjoy! How and why video game ‘downgrades’ happen was first published on September 4, 2018. There’s been a lot of chatter lately about video game ‘downgrades’, where the finished game appears graphically inferior to its reveal trailer. Some see these reductions in scope as a massive middle finger pointed directly at their face, almost as if the developers behind the games were purposely taking away all their graphics. “No graphics for you, gamer boy,” they probably say while sitting on a throne made out of microtransaction money. Whether it’s the density of The Witcher 3’s world or the puddles in Spider-Man, it’s a topic that pops up more than … [Read more...] about Best of 2018: How and why video game ‘downgrades’ happen
We're not even sure if the PS5 is even going to be called the PS5 at this point, but new comments from Sony President Kenichiro Yoshida in an interview with the Financial Times have confirmed that the successor to the PS4 does indeed exist. Though he refused to give the console a name, Yoshida explained that “at this point, what I can say is it’s necessary to have a next-generation hardware.”Read moreThe best new games of 2019 and beyondSo, Yoshida is tacitly admitting the inevitable, and his answer corroborates with what we've heard from other Sony execs about the PS5 in recent years. Sony Interactive Entertainment's CEO John Kodera admitted that PS4 was entering 'the final phase of its life cycle' at the company's investor relations day on May 22, but claimed that the PlayStation brand's 'next big leap' won't happen until March 2021. It's entirely possible that the brand's big leap isn't PlayStation 5, but the evidence is stacking up.Sony's new console was the … [Read more...] about Sony officially confirms the existence of the PS5, but when will it release?
A game’s trailer is extremely important, so rather than release some mediocre video recordings during pre-alpha development I decided to let gifs show off the animation while keeping the audio side of things to myself, waiting for the game to reach a more complete state when I could then invest a lot of time into producing a proper video. My previous experience with ASCII videos taught me that they’re difficult to do well, so I knew it would take a while to find a satisfactory process for Cogmind. In the end Cogmind’s 90-second trailer required nearly three weeks of full-time effort from inception to final production. At first I considered hiring someone else to do it (a professional), but I like creating things myself, and finding, hiring, and bringing another person up to speed on the project would take a while, not to mention one of the most time-consuming parts--collecting clips for a trailer--is something I’d still have to do myself, anyway. In all I … [Read more...] about The Making of Cogmind’s Alpha Trailer