The PCG Q&AFind all previous editions of the PCG Q&A here. Check out some highlights: - Which of your existing games did E3 2018 make you want to play?What do you wish they'd announce at E3 this year?What classic PC game is on your pile of shame?Many games are designed to be extremely moreish. Civ invites you to click that end-turn button and keep building your empire. Online games like Runescape let you team up with like-minded people from around the globe to go on adventures. Surely you can fit another round of Dota 2 in before bed, and maybe another. But there comes a time when it all has to stop, right? Right??This week's question: When did you know you were playing a game way too much? Let the confessions begin.Jarred Walton: Civilization 2 killed my scholarshipMy parents got on my case all throughout my growing up phase. "It's a nice day outside, why don't you stop sitting in front of the computer and go outside to play?" Thanks mom, but look where it got my now: I … [Read more...] about When did you know you were playing a game way too much?
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Vine, a six-second video-hosting service that became an instant haven for DIY comedy, went offline in January 2017. Obituaries were written for the community of weird and funny kids, and diligent archivists were quick to build compilations in honor of Vine’s triumphant impact. Twitter may have killed Vine, but the platform’s spirit survived in the millions of people who pored over their favorite videos. There was a moment of hope between November 2017 and early May 2018. Dom Hofman, one of Vine’s co-founders, announced “V2,” a followup to Vine that could potentially launch by the end of 2018. People desperately seeking out new Vine content, having grown bored or accustomed to the same popular six-second video added to every compilation (looking at you, potato that flew around the room), would finally get new material. No one questioned whether the internet needed a modern Vine, if a successor could match the cherished cultural moment that existed for a … [Read more...] about V2 is dead, but Vine’s devoted forum-dwellers aren’t giving up
It's a big week for GameRevolution next week, with our brand new Cross-Play podcast kicking off a variety of community-focused plans we have in store for GR. With a couple of days left to wait for the big debut of the weekly podcast, we've been looking through all the lovely comments you've left for us over the course of the past seven days, in a relatively slow week for the gaming industry in which everyone was still tied up with Far Cry 5. Here are our favorite comments of the past week, ranked in no particular order: Starling Article: Tell GR: What's Your Best April Fool's Day Prank? Comment: I used to moderate a forum, it was this serious RP forum with dark themes and stuff and on the 1st of April I changed the theme to a bright pink one with hearts and unicorns for the whole day. And no one got upset, which was great. 😀 GR Says: This April 1st I role-played as someone who vehemently dislikes April Fool's Day. I'm looking forward to doing the same next … [Read more...] about The People Speak: Shadow of War Drops its Microtransactions, Ni no Kuni 2 Love Letters, and More
This week, we’re running a big list of what we — and a group of trusted friends — recently voted as the 500 best video games of all time. For the backstory, criteria, explanation of why Breath of the Wild isn’t on the list, etc., head to the beginning here: The 500 best games of all time. For numbers 300-201, scroll down. 300. Microsoft Flight Simulator (1982, PC) Though technically not the first flight simulator, Microsoft Flight Simulator revolutionized the simulation genre with how many real world variables it threw at players. The changing weather, time of day, new coordinate systems and a new engine were seen as so realistic at the time, the game's advertising claimed if it were any more lifelike "you'd need a license." 299. The Legend of Zelda: A Link Between Worlds (2013, Nintendo 3DS) The Legend of Zelda: A Link Between Worlds is one of the best classic Zelda games in the series. Building upon the series' dungeon design and overall presentation, A … [Read more...] about The 500 best games of all time: 300-201
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history