Capcom recently has revealed a new project that they have in the works, though this is a product that won’t take the form of a video game. Working alongside Pure Imagination Studios, Capcom announced that they are creating a 3D animated special that takes place in the world of Monster Hunter. The special, which is titled Monster Hunter: Legends of the Guild, follows the story of a young man who is out to prove his chops as a monster hunter. When the village that he lives in then falls in line with the path of an approaching Elder Dragon, he sees that he has a chance to prove himself. Monster Hunter Series Producer, Ryozo Tsujimoto talked a bit about this new special and said, “We are thrilled to return fans to the universe of Monster Hunter and expand the series’ rich lore. We think die-hard fans will appreciate our dedication to the source material while those uninitiated to the series will still be treated to an epic adventure in a wholly unique … [Read more...] about Capcom Reveals New Monster Hunter 3D Animated Special to Premiere in 2019
Update, July 11: Capcom has confirmed that an animated special called Monster Hunter: Legends of the Guild is on the way. Monster Hunter: Legends of the Guild is a 3D animated special based on Capcom’s hunting franchise that’s set to launch in 2019. After a leak of the show’s existence, Capcom has confirmed that it’s coming, as well as a handful of details on what to expect. The show will tell “the story of a brave young man determined to prove himself as a monster hunter worthy of recognition,” much as you’d expect from a Monster Hunter adaptation. Our hero’s village, it turns out, is in the way of a rampaging Elder Dragon, which I’m sure will put those hunting skills to the test in dramatic fashion. For more like Monster Hunter, check out the best RPGs on PC. In a press release, Monster Hunter series producer says that the special “return fans to the universe of Monster Hunter and expand the series’ rich … [Read more...] about Monster Hunter: Legends of the Guild is a 3D animated special coming next year
Capcom is continuing to ride the wave of Monster Hunter’s success with a computer-animated special, the company announced today. Set to premiere in 2019, the developer is working with Western production company Pure Imagination Studios on this latest iteration of the franchise. Neither studio is offering many specifics on the nature of this 3D-animated project, but there is both a name and a vague premise. Monster Hunter: Legends of the Guild will tell the story of a male warrior who leaves his unassuming hometown to take down a dangerous Elder Dragon. Both Capcom and Pure Imagination — whose previous projects include the Lego-inspired episode of The Simpsons — seems to be shopping the special around right now, with plans to air it worldwide next year. Also attached to the project is writer Joshua Fine, whose best-known credit is Starz’s Ultimate Spider-Man series. Monster Hunter: World won over a huge, dedicated fanbase when it launched in January, becoming one … [Read more...] about Monster Hunter getting 3D animated special in 2019
[When last we left off], I had given a quick explanation of how the move to 3D animation allowed animators the ability to create a motion and then view it from many different angles thanks to the combined power of math and the CPU. This would work just fine for things like television and film, because the media always play the exact same way each time viewed. There are, however, other issues that come up when we have to animate things in real time, such as in video games. Here’s what I mean.Observe Ryu throwing a hadouken from SF3: Third Strike. It isn’t just his arms and legs moving, but also his clothing, belt, and headband. These were all hand-drawn animations that took all of that motion into account, and the entire animation is one single piece. Early on, 3D animators would do the same thing - animate all of the secondary motions the same way each time. However, as the movements become more complex, this became less and less feasible.In Legend of Zelda: Breath of the … [Read more...] about Animation Primer (Part 3): It’s Automagic!
The Gamasutra Deep Dives are an ongoing series that aim to shed light on how specific design, art, or technical features within a video game come to be, in order to show how seemingly simple, fundamental design decisions aren't really that simple at all. Check out earlier installments, including creating drama through a multitude of simple tasks in Bomber Crew, or maintaining player tension levels in Nex Machina, and achieving seamless branching in Watch Dogs 2’s Invasion of Privacy missions. Hello friends, “Big dreams yet limited means” could be the motto of pretty much all indie teams out there. It certainly was mine when I began work on our first steam game, Dead Cells, here at Motion Twin. My name is Thomas Vasseur and for one year, I was the only artist on Dead Cells, designing and animating every aspect of the game. I was in charge of the Art Direction, characters, monsters, … [Read more...] about Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells