Like most high fantasy stories, The Witcher 3 is packed with a plethora of beasties and creepy crawlies. The difference here is that as an eponymous witcher, it’s your job to study and kill these monsters. You are a hunter and you need to know your prey. That’s why we have Dandelion’s bestiary. The bestiary tells us everything about these creatures – what they’re weak to, what category of monsters they fall under. However, there are lots of things it doesn’t mention. Sure, everyone knows the difference between a werewolf and a wyvern, but where did erynias come from? Is there more to nekkers than meets the eye? And what about benevolent Conjunction creatures like Johnny the godling? As it turns out, almost all of these monsters are at least partially based off real mythological beings – and the ones with names we don’t immediately recognize are sometimes even more intriguing than their infamous counterparts. Ekhidna A beefed-up version … [Read more...] about The inspirations for The Witcher 3’s monsters: a bestiary
3 gods riddle
Early on in the game, God of War introduces you to Nornir Chests, which are sealed by three runes that you have to find. They come in several forms. Sometimes they’re pots you have to smash, other times they’re bells you have to ring, and at other times still they are part of spinning pillars that you have to match up the runes to the chest. But before you dismiss them as too much effort, inside these Nornir chests are legendary Idunn apples that increase your health gauge, and horns of blood mead that increase your max rage. Opening these chests is the only way to increase either stat, so get opening. There are nine Legendary Idunn apples to find and nine blood mead horns, so there are more chests than you need, but some are easier to solve than others.God of War tipsBest God of War armourGod of War Jotnar shrine locationsSo here are the locations and solutions for all 22 God of War Nornir chests, but be warned there are story, power and weapon spoilers ahead. Below is the … [Read more...] about God of War Nornir chest guide: How to find and open every sealed chest
There's nothing in the world like a good god game. Ever since 2001, I've held onto my original copy of Black & White, keeping it safe and secure in its weathered old CD sleeve. Developed by the now-defunct Lionhead Studios and spearheaded by Peter Molyneux, Black & White still charms me every time I fire it up and meet the two halves of my conscience all over again. Or maybe it charms me when this earworm starts up. Or when I have a mountain-sized unicorn squat and poop on an enemy's house. Other than perhaps Molyneux's own Populous or Godus, Black & White is the perfect encapsulation of the 'god game' - a genre that seems to be all but extinct, with relatively few titles even attempting to emulate these bygone designs, and even fewer making significant waves. So where did all the god games go, and can they ever be brought back? The definition of a god Compared to genres like first-person shooter, the descriptor 'god game' feels nebulous and vague. General consensus is that … [Read more...] about Will the world ever believe in god games again?
Good and evil is barely the start of it, frankly. Fable is one of those rare, fascinating game series upon which nobody can really seem to agree about anything for very long. It's a shallow RPG, or maybe it's a canny and satirical examination of RPGs in general. It's hilarious - oh, the burping! Or maybe it's just juvenile. Let's face it: Fable's easy to the point of being obsequious, isn't it? Or maybe it's choosing to measure itself in ways that go beyond mere difficulty? It's no surprise, then, that with all this discussion churning around it, the world of Albion is so often defined by a mechanic that it doesn't even contain. As a young child, the story once went, you will find an acorn. If you plant the acorn, green shoots will emerge from the earth. Years later, after a long life of consequence and heroism, you will return to the place that you planted that acorn and a huge oak tree will tower overhead. A lovely idea, isn't it, that a game would be both so reactive and so poetic, … [Read more...] about What’s Fable really all about?
Nier: Automata, an action RPG about weaponized fetish dolls, is one of the saddest games ever made. It is a tragedy riddled with dead parents, dead gods and the death of self. Yoko Taro, the game’s writer and director, has made a deeply anxious game about death. [This a r ticle contains spoilers for Nier: Automata .] Yoko kills Automata’s first player character within the first hour. With her team dead and enemy machines closing in, the heroine 2B and her recon droid companion 9S nuke themselves. Polygon asked some of our favorite game developers and writers to reflect on the games we played in 2017. To see all of the stories, visit our hub. And then 2B wakes up. In Automata’s fiction — set thousands of years in the future — Earth has been overrun by alien-made robots. To take the planet back, the final vestiges of humanity (moon-based, naturally) have created the YoRHa resistance: an army of black-clad combat androids. When these … [Read more...] about Nier: Automata’s robots remind us that being human isn’t as great as it’s cracked up to be