Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph. Over the years, one of the features we’ve heard you requesting most often has been the ability to nest Prefabs. After conducting numerous interviews, usability tests and research at game jams, however, we found out that a lot of you also needed several other changes to the Prefab workflows. Therefore, we have been improving the whole system with a focus on reusability, control and user-friendliness. The new Prefab workflows allow you to split up scenes and Prefabs on a granular level. They give you greater flexibility, increase your productivity and enable you to work confidently without worrying about making time-consuming errors. Continuing our focus on workflow improvements, Unity 2018.3 now has a unified Settings windows for Project Settings and Preferences. The new … [Read more...] about Introducing Unity 2018.3 – Unity Blog
3 components of performance management systems
Jump ToProcessorMotherboardGraphics cardMemoryStorageMonitorsPower suppliesMiceKeyboardsAudioStruggling to tell your CPU from your GPU, your FLOPS from your ROPs? We’ve all been there, the world of gaming PCs can be full of jargon. But don’t worry, this is our mammoth, in-depth PC builder’s bluffer’s guide – the PCGamesN glossary containing all the terms and acronyms you need to convince the world you know your silicon onions. Technology develops pretty fast. If you don’t stop and look around once in a while, you could miss it. And the jumbles of letters jammed together to describe the latest and greatest PC gaming hardware develop even faster. Especially when manufacturers title their own products with complete disregard for standard naming conventions. We’re looking at you guys, Intel and AMD. Maybe you need a new processor, but don’t know what you need inside it. Maybe you need to know what sort of board you can fit in your diddy … [Read more...] about The gaming PC glossary – everything you need to convince the world of your tech cred
We're not even sure if the PS5 is even going to be called the PS5 at this point, but new comments from Sony President Kenichiro Yoshida in an interview with the Financial Times have confirmed that the successor to the PS4 does indeed exist. Though he refused to give the console a name, Yoshida explained that “at this point, what I can say is it’s necessary to have a next-generation hardware.”Read moreThe best new games of 2019 and beyondSo, Yoshida is tacitly admitting the inevitable, and his answer corroborates with what we've heard from other Sony execs about the PS5 in recent years. Sony Interactive Entertainment's CEO John Kodera admitted that PS4 was entering 'the final phase of its life cycle' at the company's investor relations day on May 22, but claimed that the PlayStation brand's 'next big leap' won't happen until March 2021. It's entirely possible that the brand's big leap isn't PlayStation 5, but the evidence is stacking up.Sony's new console was the … [Read more...] about Sony officially confirms the existence of the PS5, but when will it release?
As big budget triple-A games fixate increasingly on delivering larger, more complex open worlds, we're left wondering - what if all that power was concentrated instead into smaller scale environments with a focus on extreme detail? That's exactly the approach we see with Detroit: Become Human, with developer Quantic Dream delivering its best game yet - and a polished, intricate presentation quite unlike anything else seen on the market today.Detroit is built on the latest iteration of Quantic Dream's in-house engine, and it's the first original PlayStation 4 title released by the studio. However, its concept is rooted in a 2012 technical demo presented at GDC known as "Kara", which was designed for PlayStation 3. This demo serves as a teaser for what would become Detroit, while acting as a reference point of sorts for how the technology would evolve over the coming years. It still looks good but the final game is a significant leap beyond that initial demo.At its core, Detroit shines … [Read more...] about Detroit: Become Human is a different kind of tech showcase
It's no secret that Path of Exile has become one of my favorite games. Part of that is due to the intimidating depth of its item system and economy that makes Diablo 3 look like Baby's First ARPG, but the other component is how aggressively Grinding Gear Games ships out new expansions and updates. Last fall saw the introduction of five new acts followed up by a winter update that revitalized the entire endgame. Now, on March 2, Path of Exile is getting another update so big that lead designer Chris Wilson confessed he can't decide whether or not to call it a full-blown expansion. At first I thought he was being a bit cocky, but last week he walked me through all of the new features and, yeah, it's pretty big. Also it's Pokémon. I choose you Called Bestiary, this new temporary challenge league is probably one of the most robust leagues I've ever seen. Unlike the current Abyss league, which largely involves randomly stumbling upon demonic fissures and then killing … [Read more...] about Path of Exile’s next update is basically Pokémon and I love it