A video game is composed of millions of tiny achievements made by hundreds of people. When combined, their work results in innovative, genre-defining artistic statements like World of Warcraft, Half-Life, Super Mario 64, or Tetris. The fruits of their collective labour are savoured around the world by gamers, a once-exclusive tag that is now, thanks to the burgeoning market of Web-based casual games, embraced by more people than ever before. Despite the impact that generations of video game developers have had on the medium of interactive entertainment, though, it's easy to forget those millions of tiny achievements when you're embedded deep within virtual worlds like Azeroth, the Black Mesa Research Facility, the Mushroom Kingdom, or a 10-block-wide screen of endlessly descending shapes. Logically, our brains know that none of these worlds can exist without the imagination, artistry, and programming skills of human beings. Yet for many gamers, those who work in the gaming industry … [Read more...] about Game Developers’ Quality of Life: Why Should Gamers Care?
3 components of performance management systems
Rockstar Games has announced a new hierarchies system to be introduced in Grand Theft Auto V and its multiplayer component, Grand Theft Auto Online. The hierarchies feature is currently available at the Rockstar Games Social Club website to crew leaders, who are able to assign ranks to members and designate "the responsibilities of crew management," as well as "assuring that loyalty and performance are rewarded appropriately". At present, crew leaders have a choice of four ranks to assign to crew members, including commissioner, lieutenant, representative, and muscle. Commissioners are able to exercise the same crew powers as the crew leader, and lieutenants are granted "specific privileges to keep the crew in check." Representatives have "basic permissions to aid recruitment efforts," while muscle serves as the lowest rank, with no administrative power in the crew. Crew colours have also been introduced into the Social Club and can be set in crew management. Rockstar … [Read more...] about Grand Theft Auto V to get crew hierarchies system
This article was originally published on GameSpot's sister site onGamers.com, which was dedicated to esports coverage.Norway has always been a troubled country in its context within the competitive Counter-Strike world. On its surface it has enough factors in common with Sweden and Denmark that it feels as if Norwegian CS should be at a similar level as those two top dogs of the Nordic region. Instead, Norway occupies a long position, along with Finland.The key problem that has always beset Norwergian CS has been not that they didn't have the talent, but that the organisational environment meant there were very few moments in history where an elite level all-Norwegian team could attend international tournaments. Instead, the great players of Norway's scene had typically left their borders and gone to play in teams elsewhere, earning incredible accolades but unable to bring those back and in any way use them to elevate the Norwegian scene.What could have been one of the greatest CS … [Read more...] about Top ten Norwegian Counter-Strike (1.0 to 1.6) players of all time
This article was originally published on GameSpot's sister site onGamers.com, which was dedicated to esports coverage.As I outlined in a two part article (part one and part two) in 2012, there are three players who can be stated as the consensus candidates for the greatest Counter-Strike player in history: Potti, NEO and f0rest. Potti's era is neatly over the first five or six years of competitive play, then he retires and the other two appear and dominate the rest of history, seemingly. Those three players all have enough factors going in their favour, across the board, that who you pick of the three doesn't matter as much as your specific reasoning.Taking those three out of the equation, though, there are other candidates who could have taken up that top spot, given the right key factor being changed. I've striven to make my analysis of the factors holding them back fair, so you can't simply change their nationality and make them Swedish, or give them an extra talent, they must be … [Read more...] about Top ten Counter-Strike (1.0 to 1.6) players who could have been the greatest of all time
This article was originally published on GameSpot's sister site onGamers.com, which was dedicated to esports coverage.Cloud 9 are an American League of Legends phenomenon. Rising up as amateurs in an era in which the North American scene was still under the reign of the titantic force of Team SoloMid, Cloud 9's now famous line-up was immediately able to establish itself as one of the best teams in the region, even before qualifying for LCS, by virtue of their incredible win-rate in practice games and amateur tournaments. When they did qualify for LCS, they recorded an unbelievable 30:3 Summer split, winning over 90% of their games. Internationally they met significantly more resistance, notably from Europe's fnatic, and some speculated that their style had been exposed, anticipating a far less dominant Spring split the following year.Even with rivals TSM flying in a top European Mid laner to further bolster an already talent-stacked side, Cloud9 defied their detractors this split, … [Read more...] about The history and formation of Cloud 9 – Part 1 of the Cloud 9 story