We're not even sure if the PS5 is even going to be called the PS5 at this point, but new comments from Sony President Kenichiro Yoshida in an interview with the Financial Times have confirmed that the successor to the PS4 does indeed exist. Though he refused to give the console a name, Yoshida explained that “at this point, what I can say is it’s necessary to have a next-generation hardware.”Read moreThe best new games of 2019 and beyondSo, Yoshida is tacitly admitting the inevitable, and his answer corroborates with what we've heard from other Sony execs about the PS5 in recent years. Sony Interactive Entertainment's CEO John Kodera admitted that PS4 was entering 'the final phase of its life cycle' at the company's investor relations day on May 22, but claimed that the PlayStation brand's 'next big leap' won't happen until March 2021. It's entirely possible that the brand's big leap isn't PlayStation 5, but the evidence is stacking up.Sony's new console was the … [Read more...] about Sony officially confirms the existence of the PS5, but when will it release?
3 components of performance management systems
As big budget triple-A games fixate increasingly on delivering larger, more complex open worlds, we're left wondering - what if all that power was concentrated instead into smaller scale environments with a focus on extreme detail? That's exactly the approach we see with Detroit: Become Human, with developer Quantic Dream delivering its best game yet - and a polished, intricate presentation quite unlike anything else seen on the market today.Detroit is built on the latest iteration of Quantic Dream's in-house engine, and it's the first original PlayStation 4 title released by the studio. However, its concept is rooted in a 2012 technical demo presented at GDC known as "Kara", which was designed for PlayStation 3. This demo serves as a teaser for what would become Detroit, while acting as a reference point of sorts for how the technology would evolve over the coming years. It still looks good but the final game is a significant leap beyond that initial demo.At its core, Detroit shines … [Read more...] about Detroit: Become Human is a different kind of tech showcase
In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a Jenga AR game or light estimation to trigger object behavior. In this post, we want to share some cool ARCore for Unity experiments that show what you can do with data generated from the camera feed. A handheld device’s camera is not just for taking photos and videos ARCore for Unity enhances the utility of the cameras by bringing contextual data to the user experience. To showcase some of the things you can do, we asked some of our top engineers to create some AR experiments, including a breakdown of their techniques and code snippets, so you can explore them on your own. Here are just a few things you can start testing today! World Captures By Dan Miller Contextual applications of AR, that is those that live and interact with the real world, are perhaps one of the most mainstream use cases. With World Captures, you can use the camera feed … [Read more...] about How ARCore enables you to create brand new types of user interaction (Part III) – Unity Blog
PS5 is happening… but reports that Sony's next generation console may launch as soon as 2018 (via semiaccurate.com) seem unlikely given a recent flurry of updates. Sony Interactive Entertainment's CEO John Kodera admitted that PS4 was entering 'the final phase of its life cycle' at the company's investor relations day on May 22nd, but claimed that the PlayStation brand's 'next big leap' won't happen until March 2021. It's entirely possible that the brand's big leap isn't PlayStation 5, but the evidence is stacking up.Sony's new console was the subject of some after-hours chatter at the Games Developers Conference (GDC 2018) in San Francisco during March 2018. "We need to talk about PlayStation 5", joked one industry figure we know (perhaps not that jokingly, in hindsight), before the recent round of leaks and rumours. In the last few months, we've had PS5 processor rumours via SemiAccurate (a $1000 premium tech news site, which has a surprisingly solid track record), and insight … [Read more...] about Sony PS5: What tech will power the next PlayStation? And when will it release?
It's no secret that Path of Exile has become one of my favorite games. Part of that is due to the intimidating depth of its item system and economy that makes Diablo 3 look like Baby's First ARPG, but the other component is how aggressively Grinding Gear Games ships out new expansions and updates. Last fall saw the introduction of five new acts followed up by a winter update that revitalized the entire endgame. Now, on March 2, Path of Exile is getting another update so big that lead designer Chris Wilson confessed he can't decide whether or not to call it a full-blown expansion. At first I thought he was being a bit cocky, but last week he walked me through all of the new features and, yeah, it's pretty big. Also it's Pokémon. I choose you Called Bestiary, this new temporary challenge league is probably one of the most robust leagues I've ever seen. Unlike the current Abyss league, which largely involves randomly stumbling upon demonic fissures and then killing … [Read more...] about Path of Exile’s next update is basically Pokémon and I love it