If Freud was around to play video games, I think he’d have quite a lot to say about they way they portray the relationships we have with our parents. While fatherhood or father figures are regularly a pivotal storytelling device and a plot driver - look at The Last of Us, Telltale's The Walking Dead and BioShock Infinite for example - mothers, and even motherhood as a concept, are a much more complicated topic. Despite the fact that mothers are literally the only way we arrive on this Earth, video games tend to stay away from making them part of a narrative or including them among the roster of main characters. The majority of mother figures in games are distorted, monstrous things, killed off in the first few minutes, only available in letter form, or simply not mentioned. They’re pretty important figures, mothers, so why are they so grossly under-represented in games? It’s something that I became acutely aware of with Mother’s Day just around the corner. … [Read more...] about Why do video games have such a problem representing positive mothers and motherhood?
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This column covers realistic car games with the same boundless energy and fierce incisiveness with which it covers flight sim hardware developments and human rights abuses in Central Asia. The reasons for this are too complicated to fully explain in an intro (In short: tiny desk, gypsy curse, Princess Diana). All you really need to know is that from time to time an opportune alignment of Mars and Snickers, combined with a Super Bowl upset and a special offer on elbow grease at Boots, produce conditions ideal for some guilt-assuaging arse covering. Covering my arse today are iRacing’s Kevin Bobbitt, Kunos Simulazioni’s Marco Massarutto, Studio 397’s Tim Wheatley, and Forward Development’s Eugene Gubanov. After their studio status reports, more Thar She Blows!, a blood-drenched Nantucket AAR in which doomed FP readers pull oars and hurl harpoons. Dirty Ovals and Deutsch Dash – iRacing’s 2017 Kevin Bobbitt: “2017 was a big year for … [Read more...] about The Flare Path: Rubber & Blubber
The FCC is patting itself on the back for restoring progress in broadband deployment and essentially saving the internet. To prove it, the FCC released a report showing that "several companies, including AT&T, Verizon, Frontier, and Alaska Communications either commenced or announced new deployments in 2017," and that we should view those deployments as proof that further efforts will be made. And it's all because the FCC overturned net neutrality rules that were put in place under the previous administration. "Based on the Commission’s actions to accelerate deployment in 2017, the report concludes that the Commission is now encouraging broadband deployment on a reasonable and timely basis," the FCC stated in a press release (PDF). The FCC concedes that far too many Americans still lack access to high-speed internet, and it will continue to encourage deployment of broadband to more areas, including rural sections. Combined with the actual report (PDF), it all sounds like a … [Read more...] about FCC report uses old data to ‘prove’ net neutrality repeal saved the internet
Video: Tim Tracy | Design: Collin Oguro- posted Feb 14, 2006 Some people might argue that the closer you get to video games, the farther you get from having a normal love life. But that's only because those people don't know that some pretty powerful romantic relationships have been portrayed in video games over the years. OK, so watching two people get all lovey-dovey in-game is no substitute for the real thing, but that doesn't mean the love of two game characters can't teach you valuable lessons about what to do, and in many cases, what not to do, and perhaps most importantly, whether or not you should totally beat up your twin brother. Without an equivalent to the "romantic comedy" movie in the video game world, love stories have popped up in a number of different genres, and sometimes in the most unlikely places. Most notably found in adventure games and RPGs, love can also be found in brawler, action adventure, and platforming games. And, like the love stories told in … [Read more...] about Great Loves
One could argue that the age of virtual reality kicked-off during last year's Game Developers Conference, an event that nearly coincided with the launch of two of the technology's most important head-mounted displays in recent history: the Oculus Rift and the HTC Vive. Months later — virtual reality hype still continuing to build — E3 opened its doors, giving retailers, streamers, journalists and developers a chance to look at a flood of VR games, apps, accessories and the soon-to-be released PlayStation VR headset. That show — E3 2016 — was both the peak and turning point of virtual reality hype: highlighting the best and worst of technology in a setting almost designed to strip away nuance. Stories both exulted the big showing as a tremendous success for VR games and decried it as a massive misstep for VR. E3 demonstrated the worst of the tech, according to The Verge. E3 2016 was the moment VR gaming finally made sense, according to Vice. Cnet wrote that the … [Read more...] about The state of virtual reality