The new, enhanced, current-gen version of GTA 5 is out, on consoles, this week. The PC release is still a few months away, but, by looking to the PS4 and Xbonio versions, we can get a solid idea of what it will contain.A new first-person mode has already been announced and trailered, for instance. Also, courtesy of Pitchfork, we now have the entire expanded soundtrack—comprising 162 new songs across the game's multitude of radio stations.Here's the list:Lowdown:New Songs: Pleasure: "Bouncy Lady" Ohio Players: "Climax" Jackson Sisters: "I Believe in Miracles" War: "Magic Mountain" The Delfonics: "Funny Feeling" Brass Construction: "Changin'" Johnny Guitar Watson: "Superman Lover" The Chakachas: "Stories"Original Songs: Aaron Neville: "Hercules" BT Express: "Do It" The Delfonics: "Ready or Not Here I Come" El Chicano: "Viva Tirado" The Five Stairsteps: "O-o-h Child" George McCrae: "I Get Lifted" Marlena Shaw: "California Soul" Smokey Robinson & the Miracles: … [Read more...] about GTA 5 PC’s expanded soundtrack revealed
2 million dollar yacht
GTA Online got one of its best multiplayer modes in years this week, but you wouldn’t know it.Overshadowed by the release of the fastest car in the game, this week’s GTA 5 update introduced the Power Play Adversary mode to zero expectations; everyone was too busy racing a $2.7 million supercar to give a toss.Adversary modes in GTA 5 updates have been slowly improving, but the bad still outweigh the good like Jimmy De Santa on a seesaw. Hampered by the fact they’re quick modes in a game that technically can’t do anything at speed, it feels like you spend as long waiting for lobbies to populate as you do playing a three minute manhunt. But bloody hell, Power Play is a bonkers firefight that spews game-changing power-ups across the map, pulling the rug from under your ass as you attempt to dominate the other team of psychopaths. It’s rad.The power-ups are stupid and OP, and they’re meant to be. The rules of the game flip every few seconds, and you have … [Read more...] about Raging cocks and dopey rainbows: GTA’s Power Play update is a head-flip firefight freakout
The ever-rising Star Citizen has made 100 million dollars during its crowd-funding/microtransaction campaign of selling starships to the gaming populace. For the mega-rich who happen to be reading, to us meer mortals that's rather a lot of cash. An exceptional amount of moolah. It's quite a bit of money, is what we're saying. So, while the PCGN team would probably all invest the money in further imaginary spaceships (Tim's would be little models), what would a group of the best and definitely most sensible indie developers in the world do with that kind of funding? We decided to find out. Or we might pocket the cash to spend on the best upcoming PC games. "100 million dollars? How about making 'Sim Death Star', where every single texture of the entire structure has been lovingly textured with 4K textures, and everything all of the stormtroopers on the station say has been voice acted. "Failing that, I'd buy a huge area of de-forested rainforest and plant new trees in the outline of … [Read more...] about What would the best indie developers do with Star Citizen’s $100 million?
Not everyone who plays video games on the regular enjoys the treadmill that some call “the grind.” It’s not an easy to define feature, either. Some MMOs infamously employ “the grind” as a quest that requires you to kill X amount of statically respawning enemies, with the amount oftentimes being large and time-consuming. More recent games employ it in different ways, such as replaying the same mission or quest in order to obtain more of the same resource, such as Orcs Must Die! Unchained, Warframe, and Grand Theft Auto Online.Personally, I can enjoy a good grind. I’m not too big on Massive Multiplayer Online games, but I’ve gotten a fair good amount of hours in Warframe, and for the longest time GTA Online was an enjoyable romp for me as well. And that’s kind of funny, because I’ve always felt on a personal level that whomever was mostly in charge of maintaining the infamous Online portion of GTAV didn’t seem to care all … [Read more...] about GTA Online Is Burning Out Its Players
Last week I wrote a long piece on what I consider to be the future of sports game career modes which, to me, are the most exciting thing happening in the genre. The story generated a lot of feedback, with tons of readers sharing what they'd like to see in the next crop of career modes in sports games. I thought I'd highlight some snippets of my favorite comments here to underline the importance of career modes to players (and sports game developers too):rynedee starts us off strong with thoughts on career continuity and character records: The one improvement that would vault [Road to the Show mode from Sony's MLB series] above everyone else is the ability to import a previous RttS character. A baseball season is at least twice as long as any other sport, thus restarting your character from the beginning every year is tedious at best. I'd like my 1B for the Cubs to be enshrined into Cooperstown but am not willing to spend three or four actual years playing 162 games for 15 seasons to … [Read more...] about Reader Response: The Future of Career Modes
The news that Mojang is to be sold to Microsoft undoubtedly causes a lot of upset for some. Minecraft, more cultural phenomenon than game at this point, has had a breadth of appeal unlike almost any other game. And Microsoft aren’t exactly at the top of most PC games player’s Christmas card lists. It’s very easy to see the news and immediately consider it bad news. But perhaps we should pause, and wonder if this might be something worth celebrating? At least, that’s what I’m trying to convince myself.Minecraft… it’s hard to know how to capture its scale in a pithy paragraph. It began as the hardest of hardcore gaming interests, early access before there was Early Access, an openly explorable procedurally generated world in peculiarly retro-squares, with no overall purpose. Updated weekly, a dedicated group of fans would explore for the most microscopic of changes, and see how they could be exploited in the wider world. New blocks, new mobs, new … [Read more...] about Opinion: Maybe Microsoft Buying Mojang Is A Good Thing?