About this blog Development of the Firework Factory game Entries in this blog Hi all, The main project for this weekend was to get powerups tied to an actual level in the game, which i have now got working as in the video below: With this out of the way I have decided to progress onto the next feature of the game which requires development. This is the level select page, which you are presented with if you have previously unlocked any levels in the game, letting you revisit and replay them to get better scores and collect extra powerups. Within the menu, each level should have a preview image, or thumbnail, showing its appearance to allow for visual memory of which level is which. This was previously implemented on the .NET version of Firework Factory, as can be seen below: In the newer unreal engine version this must be re-implemented. In the previous version, screenshots were taken by spawning the entire level, taking a screen capture of the level and storing that in a … [Read more...] about Firework Factory Development Journal
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PCG Q&ACheck out past editions of the PCG Q&A:What's the most disappointed you've been by a game's ending?When was the exact moment you fell out of love with a game?What's the first game you really loved?Earlier this week, we asked you to tell us the last physical copy of a PC game you bought, while sharing our own choices. Today, as a kind of sequel to that question, we ask, what was the first downloadable game you bought on PC? In the PC Gamer Q&A, we ask the global PC Gamer team for their thoughts on a particular subject, then invite you to add your thoughts in the comments below. We'll also feature a few answers from the PC Gamer Club Discord, accessible to anyone who's a part of our membership program.You'll find our answers below, and we'd love to hear what your first paid downloadable game was too. Jarred Walton: Half-Life 2I'll take the easy route on this one, because it's also true: Half-Life 2 was the first downloadable game I bought. I also played … [Read more...] about What was the first downloadable game you bought on PC?
Not even a week after the invalidation of a 35-year-old gaming record, another controversy enveloped a big-name game and top-flight performer: Billy Mitchell, the first player to score one million in Donkey Kong, home of arguably the most prestigious and longest-running competitive scene in video gaming for high scores. Update (April 15, 2018): On April 12, Twin Galaxies returned a decision against MItchell, finding that the three scores in question were not played on original printed circuit boards (PCB) of Donkey Kong and thus were not valid. Twin Galaxies vacated all of Mitchell’s scores and banished him from further participation in their leaderboards. This post has been slightly revised to account for the new developments. Mitchell has had three million-point high scores thrown out by Donkey Kong’s largest online community. Another is under question at Twin Galaxies, the high score clearinghouse that, at the end of January, wiped out one of the most notable records in … [Read more...] about The case against an all-time Donkey Kong great, explained (Update)
Not even a week after the invalidation of a 35-year-old gaming record, another controversy enveloped a big-name game and top-flight performer: Billy Mitchell, the first player to score one million in Donkey Kong, home of arguably the most prestigious and longest-running competitive scene in video gaming for high scores. Mitchell has had three million-point high scores thrown out by Donkey Kong’s largest online community. Another is under question at Twin Galaxies, the high score clearinghouse that, at the end of January, wiped out one of the most notable records in games, which was set in console gaming’s earliest days. In extremely technical and detailed posts by his peers, Mitchell is accused of falsifying the platform on which he set several of his marks, if not also using prohibited methods of achieving them. But the accusations have also led the gaming community to ask: What is going on? How did we come to this point? What is the sudden interest in high scores, and … [Read more...] about The case against an all-time Donkey Kong great, explained
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history