"A lot of the times when you're working on a brand […] you'll have a lot of people who will tell you 'this is what Far Cry is so this is the box you can build it in.' The moment you think like that, the moment you're doing a disservice to what it could be." - Far Cry 5 game director Dan Hay shares the number one lesson he's learned while working on Far Cry.Rather than set Far Cry 5 in a far-off country, Ubisoft's latest game in the longrunning series takes place in a fictional county in Montana. The decision to set the game a little closer to home builds on one of the major lessons Far Cry 5 game director Dan Hay says he has learned during his time with the series.Speaking to the Telegraph, Hay explains that it can be easy to cave in and keep your game development ideas contained within a 'brand box', limited by the kinds of games that may have preceded your current project.However Hay, who got his start with the series on Far Cry 3, says that it's important to keep … [Read more...] about Don’t let your game’s ‘brand’ limit your creativity, argues dev
"Walking simulator" has undergone the Stygian journey of most pejoratives, becoming a term of neutral description or ironic reclamation to some, even as it remains an insult to others.As the term's meaning evolves, however, our understanding of the gameplay mechanic it describes should grow with it and anyone who works with games would do well to understand what's really going on in so-called walking simulator games like Proteus or Gone Home.Science fiction, as it so often does, provides us with guidance.Just as video games have a basic, standard approach to narrative, so too do many novels--especially so-called "genre fiction," an epithet as toxic as "walking simulator" in some corners of the literary world--and the ways in which that approach is toyed with are instructive for game development. In addition, they may help us understand both the appeal of and the design intentions behind more placid, exploratory games like Dear Esther or the multi-directional epistolary … [Read more...] about How ‘walking simulators’ allow us to touch other worlds
After a few days of deserved social media furor the now infamous “slave Tetris” minigame has been removed from Serious Games’ Playing History 2 - Slave Trade, and not a moment too soon. The whole game is a dismal, tone deaf failure at education that highlights something critical about the power of video games: they can either deepen our understanding of difficult subjects or trivialize them. The slave Tetris minigame was merely the most glaringly obvious failure here. “Travel back in time and witness the horror of the slave trade first hand,” promises the description on the game’s Steam page, a pledge that seems oddly disjointed against the bright colors, wide smiles, and cartoon characters populating the game. The gameplay itself features bizarrely jaunty dialogue that feels like a nightmarish episode of Sesame Street, puppet-like slavemasters chirpily describing to your character, a young slave, how you were stolen away from your home. It is … [Read more...] about Opinion: What can we learn from that tone-deaf ‘Slave ‘ minigame?
As both Oculus and Valve prepare to launch motion controllers for their respective virtual reality platforms, and developers begin to discover the various rules about how players interact with these objects, we wanted to know—what objects do you really want to interact with in VR? We posed this question to our Twitter followers, gathered their answers and supplied brief musings as to the central challenges behind executing these interactions in VR. Remember, if you're interested in participating in these conversations in the future, make sure to follow @Gamasutra on Twitter. The questions usually go out on Fridays in the late morning, Pacific time, alongside Tweets of our regular news, blogs, and original writing. … [Read more...] about Devs Answer: What objects would you want to interact with in VR?
Anyone who is familiar at all with how video games are made understands how astonishing it is that there have been any video games made at all that have actually told a good story.Rhianna Pratchett is someone familiar with the challenges facing storytelling in video games. Following a previous life as a journalist, she began to take writing positions at game companies, racking up writing credits on recognizable games like Heavenly Sword, Mirror’s Edge, the 2013 Tomb Raider reboot from Crystal Dynamics, and most recently, last year’s Rise of the Tomb Raider, for which she and her writing team won a Writers Guild Award.“When I started out, yeah, there were narrative games, but so much has changed over the last decade and a half,” she told me in an interview at the 2016 DICE Summit in Las Vegas, where she’s giving a talk. “There’s so much more focus on narrative from publishers and developers, from the press, from players themselves. … [Read more...] about No more ‘narrative paramedics’: writer says hire writers early
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!many, many positions being advertised right now. Location: San Francisco, CaliforniaEchtra is an independently run studio of veteran game developers. Founded with solid corporate backing in early 2016, we’re building a big world based on a beloved gaming franchise. We have a clear long-term vision for the game, and trust our people to take the lead in making that vision come true. We use tools that support remote work and make it easy to schedule around life’s demands.We are searching for a User Experience Designer to directly support development of features, flows, and interfaces for our upcoming PC & console title. You will help the dev team be outcome-driven in their design thinking (Who is this for? What do they want?), and provide design support in wires, diagrams, and the almighty whiteboard form.As a UX Designer at Echtra, you’ll be … [Read more...] about Get a job: Echtra Games is hiring a UX Designer
Hawaii State Rep. Sean Quinlan has waded into the loot crate debate by suggesting the games industry should self-regulate before the government is forced to step in. Speaking to Glixel, Quinlan said the industry should start "self-policing" sooner rather than later to prevent the government from overreaching. He suggested the best outcome would be for the Entertainment Software Ratings Board (ESRB) to slap higher ratings and warning labels on titles that use loot boxes and similar methods, making it less likely for those games to fall into the hands of minors. "The ideal solution would be for the game industry to stop having gambling or gambling-like mechanics in games that are marketed to kids," he says, although he admits he doesn't believe publishers will let that happen. "I know [developers and publishers] have a fiduciary responsibility to shareholders, but I think they have a responsibility to customers too. So the ESRB could say that if a … [Read more...] about State Rep: Games industry must self-regulate loot boxes before government steps in
Some flurry of information about the iPhone 7's design have been circulating online, but until such time Apple announces the arrival of the model, there's really not telling about the final piece of design set for the iPhone 7. Previously, it was reported that the iPhone 7 / iPhone 7 Pro will likely to have a bigger camera feature. Aside from the conventional camera, an iPhone 7 casing was spotted donning a window for a rather larger camera. Although this has not been confirmed by the company, it's worth noting that, that's the nearest consumers can get to the idea of the design. Now, numerous other information about the iPhone 7 leaked design reveal, there's more to the bigger camera than meets the eye. According to Forbes, it seems like, Apple is ditching the Home button for a touch sensitive surface. It sounds promising, might look elegant and comprises a rather practical design, but of course, everything else will have to settle in a beta design to see whether it will be effective … [Read more...] about iPhone 7’s Leaked Design Reveals Two Changes In The Rumored Device’s Appearance
Porsche Design has been that brand that a lot of people, even enthusiasts of the car brand, have found easy to hate. This could be because that it shares very little than its name with the luxury car manufacturer and that its main business appears to be that of fancying up everyday goods that pull up their prices. It is worth noting that previous phones that carried the Porsche Design brand have been priced like exclusive luxury items, such as the partnership with BlackBerry, which produced the P9981 and sold on the market for $2,000. However, this is not the case for the Huawei Mate 9 Porsche Design since this new phone apparently has a lot to boast about. Huawei Mate 9 Porsche Design: A Change In Perspective? It looks like the not so popular brand has made something that gadget enthusiasts would love -- and that is what they have produced recently: the Huawei Mate 9 Porsche Design. It looks impressive but still has that silly price tag of $1,500. The upside is that there are some … [Read more...] about Huawei Mate 9 Porsche Design Release Date, Specs, Features & Update: Luxurious Sleek Branding, Latest Kirin Processor & Price
Who can't be mesmerized with Meizu MX6? Its stylish design, amazing specifications, and beast performance are the reasons why it can be tagged as the best smartphone of all smartphones. Smart tech people are now on their way to look at these details a bit closer. Meizu MX6 Design Meizu MX6 design has similarity with an iPhone. Some noted that even when holding it, the phone feels like a real Apple smartphone. It has an enough wide 1080p 5.5-inch screen. It is stadium shaped and the ever helpful, multifunction home button. It is very handy, way far from slippery, as it has a neatly curved sides. This smoothly goes with Meizu MX6 2.5D curved glass screen edges. Digital Trends cited that this smartphone is indeed well presented even if it has been a bit understated and kind of demure. Meizu MX6 Specifications It has been noted to be one of the latest high-end phones in its range. Meizu MX6 has lots of assets that we can see on top smartphones. It will run in 2.3-GHz MediaTek … [Read more...] about Meizu MX6 Latest News & Update: Specifications, Features Spilled! Discounted Price & More Exciting Details Unleashed!