With Total War: Warhammer 1 and 2 now both out in the wild, The Creative Assembly has turned its collective attention to polishing up the promised bonus campaign that takes place across the maps of both games, called Mortal Empires. It's with that in mind that we fired the following questions to game director Ian Roxburgh and lead designer Jim Whitson, who had some interesting things to tell us about the expansive sandbox campaign. GR: We understand that merging the two halves of the Warhammer world was not an easy task? It's not an easy task but something we wanted to deliver for fans. The real challenge was in realising the scale of the map while also keeping the gameplay tight enough to keep players engaged and interacting with such a vast and populated world. Will we be seeing some free DLCs as we did with the first game? Yes! The Mortal Empires campaign is perhaps our largest example of this. There will be a smattering of paid and free DLC in a similar way … [Read more...] about Total War: Warhammer II – Mortal Empires Interview
Middle-earth: Shadow of War has just been released and we thought we'd get you up to speed with some handy beginner's tips to help you on your way to dominion over Mordor. There's a ton of depth in the more RPG-like systems in Shadow of War so we thought we'd point out some things that will make your adventures a bit smoother... • Tactical Retreat While Talion is a superhero compared to most citizens of Mordor, he can still get crowded, and to have a means to dodge out of combat and reassess the situation is often a good course of action. Maybe you can use the environment to your advantage or your arrows for a bit, perhaps even reset things and enter stealth. This is particularly true when dealing with situations involving more than one Orc Captain. Make use of your Wraith vision to find potential explosive or beast-related hazards to exploit, and also make sure you know where to go in order to replenish your supply of arrows. One of the most useful abilities in … [Read more...] about Shadow of War – Beginner’s Guide
Retro gameplay meets vintage aesthetics in what is, for our money, a dream combination. With a sense of style and flair that we've never really seen before, Cuphead manages to combine unique audio-visuals with classic gaming action in an exceptionally cool, cohesive package. Controversy surrounds aspects of its gameplay, but after a week of play, we're converted: in an age of me-too software, Cuphead stands apart from the pack. We've played the game on Xbox One and PC, and while the UWP Windows Store code has frustrating issues, the console and Steam releases come highly recommended.Cuphead has been a long time coming. First starting development back in 2010, the development team started out with just three people before eventually expanding to nearly 20 by the time it shipped. The inspiration is clear - Cuphead is designed to channel the look of classic 1930s American cartoons, but digitally recreating this look didn't quite work. Instead, everything you see in Cuphead has been … [Read more...] about Digital Foundry: how Cuphead takes retro to the cutting edge
It's been a year to remember for fans of Sonic the Hedgehog. Sonic Mania blew the doors off, becoming one of the finest platform games ever made, while yesterday saw the conclusion of a fantastic online event - the Sonic Amateur Games Expo 2017. SAGE brings together creators and Sonic fans the world over to deliver brand new experiences based on Sega's blue hedgehog. It's this event that sparked the creation of Retro Sonic by Christian Whitehead which, after a long and winding path, ultimately led to the creation of Sonic Mania. SAGE is also the catalyst which resulted in excellent titles like Freedom Planet and Spark: The Electric Jester - two great action games well worth checking out.Clearly, SAGE is an important birthing ground for new Sonic concepts and two fascinating demos were released this year: modernised remakes of the very best and the absolute worst titles in the Sonic canon. Sonic 2 is a game ripe for remastering for current hardware and with the Sonic 2 HD demo, we're … [Read more...] about How community coders are remaking the best – and the worst – Sonic games
PlayStation VR finally arrived less than a year ago as a relatively affordable entry point into the world of console-quality virtual reality. Ever since then Sony Interactive Entertainment has been faced with the task of delivering a fully fledged VR experience on par with the competition from HTC Vive and Oculus Rift. Despite a strong start with solid titles such as Farpoint, Resident Evil 7: Biohazard, and Battlezone, the peripheral still hasn't managed to sufficiently penetrate the consumer fortress and become what could be considered truly game-changing. As a result of this Sony used a good chunk of their E3 2017 press conference to debut the titles in development and to outline the road ahead in terms of the future of PlayStation VR. Asia's biggest gaming convention, The Tokyo Game Show, therefore seemed like the perfect opportunity to demonstrate how this intro to VR could appeal to both the Japanese and Western markets. We at Gamereactor accordingly visited the Sony booth and … [Read more...] about PSVR at TGS: Skyrim, Bravo Team, and GT Sport
First it wasn't happening at all, but now it's a reality. The Witcher 3's PS4 Pro patch 1.51 landed this week, finally giving us that coveted 4K support, and what CD Project Red describes as a slight performance boost. It's a tiny update in size - just over 100MB - but the impact is huge for PS4 Pro owners. To what extent is 4K delivered with the update, how does it stack up against the base PS4 version, and what do 1080p display users get from the deal? And finally, how does the new code compare with the full fat PC experience?We can confirm our first report in terms of basic image quality - what you get on PS4 Pro is 2160p image, achieved through checkerboard rendering. Technically, the console is rendering out half the number of pixels compared to a true 4K image - essentially 1920x2160. Horizontal resolution is cut, and the result is a little blurrier than you might expect from the real deal. However, PS4 Pro's checkerboard technique attempts to mitigate the quality loss using … [Read more...] about Does The Witcher 3 on PS4 Pro deliver a top-tier 4K experience?
We've been waiting for this for a long time. The Witcher 3: Wild Hunt was one of the key titles we were looking to see upgraded for Sony's super-charged PS4 and finally, ten months from the system's release, patch 1.51 with full Pro support finally dropped today. The question is, has full 4K been delivered? On top of that, has anything else changed or seen improvement? We've only just started to look at the upgraded version of the title, but it's pretty clear from the outset that CD Projekt RED is using checkerboard rendering to boost the presentation of the game from its native 1080p on base hardware. This technique effectively sees the developer render a 1920x2160 framebuffer in a checkerboard configuration, typically filling in the gaps using information from prior frames. It's proven particularly effective in games like Horizon Zero Dawn and Destiny 2, with little in the way of artefacts visible to the naked eye - it's an excellent technique for a GPU better suited to … [Read more...] about Here’s what The Witcher 3 looks like at 4K on PS4 Pro
The rumours are true. Intel's new Coffee Lake-S represents the biggest generational leap we've seen since the classic Sandy Bridge second-gen Core line, launched way back in 2011. The Core i5 2500K and i7 2600K were the stuff of legend - processors so good, many still use them today, convinced that Intel's iterative approach to CPU upgrades didn't justify replacing a solid platform. Coffee Lake-S has much in common with those classic processors: there's a big gen-on-gen upgrade, an immediately noticeable improvement to performance in all areas and excellent overclocking. The key to Coffee Lake's power is simple: a refined process technology allows for overall faster clocks, while the move from four to six cores in both i5 and i7 offers a massive increase to processing power.And to be frank, we've been waiting for a many-core processor to arrive that comprehensively trumps the mainstream i7 of the day. Whether we're talking about the current enthusiast-level Skylake-X or indeed Ryzen 7, … [Read more...] about Intel Coffee Lake-S: Core i7 8700K review
The Danish studio SYBO is behind the enduringly popular Android and iOS game Subway Surfers, and it was in their busy Copenhagen office that a very special meeting took place last week. Marco Masri, a YouTuber from Vietnam, considers himself to be the biggest Subway Surfers fan in the world, and he has been livestreaming and exploring the game for years. He's never left Vietnam, until now at least, because SYBO recently decided recently to fly Masri to Copenhagen to show him the studio. It's not just a holiday, however, as Masri is also giving the team crucial feedback about the game, helping shape it for the future. Gamereactor was invited to bear witness to this special meeting, and we even asked both Masri and founder & president of SYBO, Bodie Jahn-Muliner, some questions, which you can read below. GR: Obviously, this is a tale of passion, both from the creators of the game, and for passionate fans willing to spend hours … [Read more...] about Meeting the Makers of Subway Surfers
Atari broke cover this week, revealing more about its planned console, dubbed Ataribox. Useful detail is thin on the ground, but we know that it's using a custom AMD processor, that it's based on the open source Linux platform and will cost a minimum of $250. So just what can we expect from the machine - and by extension, can PC technology ever dominate living room gaming?Despite the lack of a detailed spec, there are some Ataribox takeaways we can glean from the limited and somewhat contradictory info we have. For example, Venturebeat's article says that "the machine can run the kind of games that a mid-range PC can do today, but it won't run triple-A games that require high-end PC performance" - a description that doesn't help much when most triple-A 'high-end' games are built with scalability in mind and can run reasonably well on a mid-range PC with strategic settings tweaks in place.However, despite the scant facts, the choice of AMD as a partner, the mooted price-point and the … [Read more...] about Ataribox: Ouya 2.0, evolved Steam Machine or something more?