3, 2, 1, Activate! When I was a kid, Fridays were the best. Not just because it prefaced a whole two days before I’d have to go back to school, but also because Friday nights meant Robot Wars. To my youthful eyes, watching giant robots flip and tear and saw through each other was the greatest thing in existence. That is, until the game Robot Wars: Arenas Of Destruction came out, and suddenly I could create my own robots – or better yet, play as my familiar favourites from the TV series – and live the dream myself. Looking back, it… wasn’t the best game. As both a robot creation tool and a physics simulator, it was shallow and bug-riddled. There was nothing to differentiate any weapon from another. A circular saw didn’t carve slices into the metal chassis of the opponent, nor did a diamond-tipped axe leave a satisfying puncture wound wherever it hit. To make things worse, the physics would often spontaneously be thrown into disarray, sending … [Read more...] about Have you played… Robot Wars: Arenas Of Destruction?
Remnant: From the Ashes has garnered a pretty fast growing reputation for being a Dark Souls esque video game. This is due to the fact it’s a difficult over the shoulder perspective game. One that has linear level design, hard hitting enemies as well as tough bosses. The game also features a pretty fun co-op system that sort of reminds me of Left 4 Dead due to its drop in and drop out nature. Let’s get the setting out of the way quickly first before I jump into the mechanics. Remnant as the name suggests, takes place in a sort of post-apocalyptic world. One where the Root have taken over. The Root are the main enemy faction of the game, and I like that because they’re a pretty unique take on an enemy type. The Root are forest atronach like beings that in a way, signify nature’s revenge on mankind. At least that’s my personal take on them. You create your character and start off washed on an unknown shore. You have clothes on you and a basic starting … [Read more...] about Remnant: From The Ashes Review
The much-anticipated ability to shift your Destiny 2 character progress between multiple platforms is expected to launch today, August 21. Specifically, Destiny 2 cross-save was set to go live alongside the daily reset, which happens at 10 AM PT. However, that time has passed without the arrival of cross-save, and Bungie has now postponed maintenance related to the new feature.[Update: Bungie has provided another update on the launch, saying it would arrive at 12:30 PM PT / 3:30 PM ET / 8:30 PM BST (5:30 AM AET on August 22). Based on our experience, the cross-save page is now functioning as intended, letting you connect your accounts, pick which set of Guardians will be your "active" one, and begin playing on other platforms. Some players have reported issues with the authentication process, including "500" errors, but once you get it working, Destiny 2 cross-save works really well.]In a post on Twitter, Bungie stated, "Today's Bungie.net maintenance for Cross Save has been … [Read more...] about Destiny 2 Cross-Save Is Here, But Having Issues
"I probably shouldn't say this, but there are many times where colleagues and myself now refer to Minecraft in the classroom as a gateway drug to games and education," says Stephen Elford, a formerly maths and science teacher who found Minecraft so valuable as a teaching aid he co-wrote a book about it called Minecraft in the Classroom. As for why he found Minecraft particularly useful, he says it's "because it's so open and quite well-supported, and there's a really good community globally as educators who will give you a hand. It does open your eyes to the value of these kind of things in education and how you might do some things a bit differently."If not a gateway drug, it was certainly a stepping-off point for Elford, who went from Minecraft to using other games in classes. "Did you play Plague Inc.?" he asks. "It's a game where you try to destroy the world as a disease. After I'd used Minecraft in my classroom for a while, I actually brought that into my [senior] biology class to … [Read more...] about How teachers are using Minecraft in the classroom
I have a 2D game I am making and I load all the assets at launch. At the moment I have 136 textures to load and some can get pretty large (over 320x160) some even to 2000x2000. I added some new assets to the loading pipeline and lately some assets have been black blocks. This happened before on mobile and that was due to large texture size. I'm on a very high end PC and I'm surprised. Is there a way I can profile my GPU live? I'd like to be able to see if I've reached my storage limit for my card. … [Read more...] about I may be loading to many graphics assets at once