Where do bodies begin in video games, and where do they end? You might point to the body of a game's protagonist, but if a player's body isn't so much a body as an expression of your agency, a vehicle or tool, it seems reductive to stop at the perceptible limits of a single character model. In the medieval horror game A Plague Tale: Innocence, the player's range of action and awareness is distributed across the bodies of several characters (together with the phantom onlooker that is the third-person camera) - big sister Amicia, a gang of teenage runaways and the sickly young Hugo, who must be guarded like an Achilles heel. Where exactly are you, the intelligence directing the simulation, in this shifting equation, and what does that bode for concepts of minds and bodies at large? To play such games may not feel like reading a treatise, but it's to participate in a thought experiment about the lines we draw between the categories of consciousness, flesh and world. Games in general are … [Read more...] about Final Fantasy 15’s AI is secretly a grand philosophy experiment
Netflix have released the first trailer for their show based on The Witcher books and already an enterprising nerdcore MC has put his Geralt-themed verses over the top of it. English rapper Dan Bull combines his track The Bestiary with the footage of Henry Cavill looking grim, rapping through a list of Geralt's monstrous foes like it's time for the Pokemon rap, only with alghouls instead of articuno.Dan Bull is also responsible for a Borderlands 2 track that gave us the phrase "Vault Hunter S. Thompson". Which is pretty good, although he's no Mega Ran.As for Bull's Witcher-themed rap, it sums up Geralt of Rivia with the memorable phrase, "Imagine Guybrush Threepwood meets Clint Eastwood." … [Read more...] about Here’s the Witcher trailer rap you were no doubt waiting for
I have two VBOs, assigned to names 1 and 2. Only 2 is being drawn. However, if I comment out VBO 2, VBO 1 is drawn with no problem. Here's the relevant code. for m in shader._models: try: # Set the model's transform matrix uniform vbo, mode = m.render_data glUniformMatrix4fv( shader.uniforms['model'], 1, GL_FALSE, np.array(m.model_matrix)) vbo.bind() # Binds the VBO. glDrawArrays(mode, 0, len(vbo)) finally: vbo.unbind() # Unbinds it. glGetting GL_ARRAY_BUFFER_BINDING in the loop gives me alternating 1 and 2s, so the buffers are binding correctly. I have done a variety of checks to ensure one object isn't being hidden by the other, for instance. The only explanation I can think of is glDrawArrays clears the whole buffer every time it draws? What the heck? … [Read more...] about glDrawArrays: Erasing the buffer between calls?
It was an absolutely jam-packed Marvel Studios Hall H panel at this year's San Diego Comic-Con including first looks at the recently confirmed Shang-Chi and the Legend of the 10 Rings, Thor 4, titled Thor: Love And Thunder, Black Widow, The Eternals, as well as Disney+ TV shows like Loki and Falcon and Winter Soldier. At the end, it felt as if there was no more news left in the Marvel Universe for fans to get.But nothing in the MCU is ever what it seems. As the panel wrapped up for the evening, Marvel Studios boss Kevin Feige dropped a handful of playful teases that serve as confirmation for something fans have been clamoring about for years: the inclusion of not only the Fantastic Four, but "mutants" (you know, like the X-Men) in the MCU."We talked about so much tonight, it's a shame we didn't have time to talk about Black Panther 2, about Captain Marvel 2, about Guardians of the Galaxy vol. 3 [...]" Feige joked, "We didn't have time to talk about the Fantastic Four, or about the … [Read more...] about The Fantastic Four And Mutants Are Finally Teased For The MCU
Borderlands 3 developers Gearbox have a display at San Diego Comic-Con called the Museum of Mayhem where they're showcasing their game's rejected cover art. Some of it's gorgeous, and over on the Resetera forum poster vestan has photographed the highlights. It's hard to go past the one with the foot, which solves the problem Gearbox set for themselves by having the fingerguns psycho shooting himself with one hand on the front of the first game and two hands on the second. What could have been!Plenty of the others are great as well, especially the one with the stark black silhouetted figure on a white background, and the one with a gun for a head. It's pretty obvious why the breastfeeding image didn't make the cut, however.Here's everything we know about Borderlands 3. … [Read more...] about Borderlands 3 almost had a foot on the cover