Photo modes are an excellent addition to any game, but when the photo mode is the game, it’s even better. And when all of your subjects are adorable dogs, like in Pupperazzi, well, you might just have hit the jackpot. I’ll get out of your way now so that you can see these good babies in the trailer below. “Will you hound celebrities in public, or would you rather be taken seriously as an artist? Perhaps you just want to show your friends the cute dog you saw while you were out?” asks the game’s Steam page. “It’s your choice which direction your career goes, don’t screw up!” I would strongly argue there’s no way to screw up taking a picture of a dog. There are so many little things to love about this game. It uses the (prescriptively) correct ‘paparazzo’ for a single celeb photographer. Its first feature is “lots ‘n lots of dogs.” Said dogs can have hats and sunglasses and little boots. And you … [Read more...] about The world is a canine photo shoot in upcoming Pupperazzi
While creating a subterranean level with probuilder (irregularly shaped rooms and corridors), I was wondering if I should merge all "terrain" meshes into one or keep them as separate meshes? What are the good practices ? I'm creating each room as I go and its not hard to create openings and align doors vertices (with progrids) but once I start moving them around (like with polybrush) I'm sure it will soon be a nightmare. I can see pros and cons for both. Separate meshes would be easier to edit, duplicate or replace, probably better performances but at the risk of overlaps or holes because it would get hard to keep connected cleanly. I guess with one mesh you take the risk of having it eat memory and computation time, or having it too big to edit easily. I settled on each mesh consisting of a room and all half-corridors going out of it, to hide the stitching and keep it simple. Still I wonder if there's a consensus. … [Read more...] about Should my terrain be one big mesh or several medium ones?
Throughout Total War: Three Kingdoms, the player has to build and manage things in ways that help you increase your power and region. Prestige is the amount of political power that your Faction Leader has in a country and it can influence various factors in the game. This Total War: Three Kingdoms Guide will cover the ways in which you can increase your Leader Prestige in the game. Increase Total War: Three Kingdoms Leader Prestige Aside from increasing your influence over a country, having a higher Prestige can have many other benefits. You can increase the number of spies, trade agreements, assignment slots, expansion of powers, and more. You can increase Prestige through the following methods: Capturing New Territory Administrator Buildings These can be checked by pressing “4” so that you can unlock additional administrator buildings and slots for your faction’s council. Once they are available to you, simply build them and you will get an increase in … [Read more...] about How to Increase Leader Prestige in Total War: Three Kingdoms
Back at E3 2014, we had been promised Dead Island 2 and we were hoping to get a release date soon. But since then the sequel to the cult hit zombie title has been MIA. THQ Nordic recently hosted a financial presentation and it turns out that Dead Island 2 is still alive and well. The CEO of THQ Nordic Lars Wingefors addressed the sequel briefly: “Dead Island 2 is still being worked on and to stay tuned.” The Dead Island 2 logo was featured on their slide of upcoming releases. This confirmed that the game will still be coming to PC, PS4 and Xbox One. We did not receive any other information on what is currently is going on with Death Island 2 and its release date. During the presentation, THQ Nordic also stated that they had a massive amount of both announced and unannounced games. The company confirmed it has over 80 games in development right now. 32 games are already announced which leaves 48 unannounced projects. Dead Island 2 was originally in development with Yager … [Read more...] about Dead Island 2 Is Back and Not Far From a Release Date
Ever play Bloodborne and think, you know what? I wish I could play as the enemies! Well, now there's a mod for that.Modder Lance McDonald created a mod that lets you play as the enemies in FromSoftware's PlayStation 4 classic. All you have to do is press L3 to take control of a locked-on enemy. Usefully, pressing L1+R1+R3 returns control to the player. "Pretty happy with this," McDonald tweeted. "It's actually a debugging feature that was removed, I just patched in some sneaky code to access it."This works on any enemy in Bloodborne - even the bosses. There are limitations to the mod, however. You have to stay close to the player character, as the game won't stream in new data while the player is far away (the enemy you control will despawn if you go too far, McDonald explained). To prevent this, the mod has a "Return to player" failsafe.Excitingly, McDonald is targeting FromSoftware's latest, Sekiro, for a similar mod. The early progress is positive, too. There's something delicious … [Read more...] about Bloodborne mod lets you play as any enemy