IT'S no secret that Overwatch League needs and wants to grow its audience. It has already made it onto TVs across the globe as well as being streamed directly to the PCs and phones of millions of fans online. Franchises have been sold for millions of pounds, while sponsorship is coming in from huge brands like Toyota, Coca-Cola and T-Mobile. Those franchises have been snapped up by owners of other major sports teams -- and Gritty, the Philadelphia Flyers mascot, showing up to lead their sister team the Philadelphia Fusion out for their opening game demonstrates how seriously they're taking it. But money has to follow money, and the more cash that is staked on the league the more demand there is for a return on that investment. That means there need to be more fans, and those fans need to watch for longer and be more engaged. That's where the problem comes in. Tactics for all sports go in cycles, and right now Overwatch League is in a funk. TACTICAL CHANGE It's gone from a high-octane … [Read more...] about Overwatch League is back with a bang – but can it keep it up for 2019?
Wadjet Eye's last game Unavowed was a high point for the publisher, but back in 2015 they put out another well-received adventure game called Technobabylon—a cyberpunk mystery about a killer called "the Mind Jacker". Here's what Andy Kelly had to say about it in his review:"Wadjet Eye have been publishing old-style adventure games for years now, and this is one of their best releases. Developer Technocrat has created a cyberpunk world that, while riffing on a dozen other examples of the genre, manages to have a personality of its own, populated by a cast of genuinely likeable characters."Today developer Dave Gilbert tweeted that a sequel called Technobabylon: Birthright has been in the works "for awhile now" and attached a few screenshots. The most notable thing about them is that they show a 3D game, while all of Wadjet's previous adventures have been 2D. As Gilbert said in a follow-up tweet, "The draw of these games has always been the characters, so it’s nice to work in … [Read more...] about Technobabylon: Birthright is a 3D sequel to cyberpunk adventure Technobabylon
Weather Factory are an indie studio founded by two former Failbetter employees who worked on Fallen London and Sunless Skies, and their debut game came out last year. Cultist Simulator is a singleplayer card game about being the head of an occult societ, delving into mysteries that ought not be delved, avoiding the police, and spending all your money on books. It's a fun puzzle to solve, but hardly a safe bet in the world of videogames.However, it seems to have paid off. In a detailed blog post over on the Weather Factory website, co-founder Alexis Kennedy talks about how the studio's first year went. There's a complete budget in there, which isn't the kind of thing every studio shares, and full sales data. Cultist Simulator sold most of its copies on Steam (85,200 after refunds) with the rest via Humble, GOG, and itch.io. The total comes to a healthy 105,000, give or take.There were also half a million copies distributed as part of the Humble Monthly which was part of a deal they … [Read more...] about Cultist Simulator has sold over 100,000 copies
this might be a duplication of another post, but I couldn't find an answer that helps me understanding the solution to my questions yet. In my model I have 1420 triangles, 740 positions and 1408 normals, resulting in 1260 vertices. If for example looks like this: "97 0 36 0 93 0 ...", it means that the first vertex is put together by the 97th position and 0th normal. A triangle then is put together by 3 following vertices, and so on. When I don't parse the normals at all, I get a result of 740 vertices, which fits to the amount of positions. If I understood it the right way, the higher count of vertices is explained by smoothing groups. Now comes my main problem when parsing the vertex weight. The node in describes how many 2-tuples affect a vertex. How does the parsing and indexing work the right way, if I have more vertices than vertex weights? Do I have to index the first vertex weight with the first vertex (in this case 97th position, 0th normal) and also assign that vertex … [Read more...] about Vertices
Over on the friendly Star Citizen forums, a player of the space sim asked, "Do you, as I, believe that RTX tech will save you devs so much work farther along and look absolutely spanking?"Ray tracing is the tech everyone's talking about, whether it's Nvidia planning to literally write the book on it or Battlefield 5 players trying to figure out if they can even see it. Meanwhile, if you want to see how it looks in Metro Exodus, here you go.Cloud Imperium developer Ben Parry initially responded to the question in the negative. "Not in the slightest", he wrote. "I expect, if we use it, it'll be a massive headache and time-sink but might give us some subtle improvements in looks or performance if we get it right."He followed up by clarifying exactly what he means by headache: "The added headache is that whatever we offered would have to be an "as well" feature rather than an "instead", developing a feature for a single manufacturer's top-end cards means also maintaining feature parity for … [Read more...] about Star Citizen developer calls ray tracing “a massive headache”