While Bravely Second: End Layer continued the story of the original game, Bravely Default 2 is now hoping to continue the story of the franchise some six years later. The third (and slightly confusingly named) installment of the series will launch on Nintendo Switch this Friday, February 26, and producer Masashi Takahashi hopes to see it establish Bravely as a full-fat series home to independent but thematically connected stories and games. He and character designer Naoki Ikushima have also worked to marry the best parts of Bravely with lessons learned from Octopath Traveler, the last Switch JRPG that the two worked on, and player feedback has shaped that process at nearly every level. A return to form “While I am really proud that so many people have played the games and like the series, at the same time I also feel with each game we had a lot of points to reflect on,” Takahashi says of the series thus far. “With Bravely Second: End Layer, we received a lot of comments mainly about the story and I took those seriously. In the next title we released, Octopath Traveler, I changed the plot a little and tried to create a convincing… Read full this story
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The making of Bravely Default 2, a return to form built on demos, mistakes, and Octopath Traveler have 286 words, post on www.gamesradar.com at February 24, 2021. This is cached page on Game Breaking News. If you want remove this page, please contact us.