Google unveiled Stadia in March 2019 to great fanfare , and with a promise to revolutionize gaming. Streamed gaming was hardly a new idea at the time, but Google had the money and the muscle to make it happen, not to mention a first-party game studio, Stadia Games and Entertainment , headed up by Ubisoft and EA veteran Jade Raymond. Less than two years later, though, that plan to build first-party Stadia games fell apart: Google closed its internal studios before they’d managed to release a game, and Raymond left the company as a result. Stadia will continue to operate as a platform with the same free and subscription-based plans as always, but Google “will not be investing further” in internal game development, Stadia boss Phil Harrison said. A new Wired report looking into the failure of Stadia’s internal studios suggests that the outcome was almost inevitable, due largely to a lack of experience and understanding at Google of the differences between developing technology and developing games. “Google is really an engineering and technology business,” a Stadia source told the site. “Making content—it requires types of roles that don’t typically exist at Google.” From our perspective, Stadia was in a… Read full this story
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